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Blender Basics Geometry Node Brick Walls Workshop by 3D Tudor

Blender Basics Geometry Node Brick Walls Workshop by 3D Tudor

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Author:3D Tudor

Duration:4.5 hours

Release date:2026, January 2

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Blender

Course URL:https://www.udemy.com/course/blender-geometry-node-workshop/

Build a fully procedural brick wall generator from scratch using Blender's Geometry Nodes, no prior experience needed.

Build a fully procedural brick wall generator from scratch using Blender’s Geometry Nodes. This workshop takes you from absolute beginner to confident node-wrangler, teaching you how to create dynamic, realistic walls that you can tweak and reuse in any project.

🎯 What you’ll learn

  • Navigate and manipulate the Blender viewport with confidence.
  • Build a complete Geometry Node setup for a brick wall generator.
  • Create dynamic spawn points and align bricks precisely along curves.
  • Generate realistic PBR materials and weathering effects.
  • Apply your skills to a practical castle wall and tower project.

✅ Requirements

  • Skills: No prior experience in Blender or 3D modeling is necessary.
  • Tools: A computer with Blender installed.
  • Hardware: A standard computer (Microsoft, Linux, or Mac) capable of running Blender.

📝 Description

This isn’t a theory-heavy lecture. It’s a hands-on workshop where you build a real, working tool. You’ll start by learning the Blender viewport and the absolute basics of Geometry Nodes. From there, you’ll construct a brick wall generator piece by piece.

The core of the course is about understanding the logic behind procedural modeling. You’ll learn to use curve lines as a base, create dynamic spawn points that react to scale, and align bricks using the align euler to vector node. The goal is to give you a system you can control, not a one-off model.

Once the structure is solid, you’ll dive into making it look good. The course covers creating realistic PBR materials for both bricks and cement, using noise textures to add color variation and weathering. You’ll even set up displacement and bevel effects for that worn, authentic surface.

The final project ties it all together: you’ll use your new generator to build a castle wall and tower, complete with walkable pathways. It’s a practical test that shows you how to adapt your node setup for different scenes.

🧑‍🎓 Who this course is for

  • Aspiring architects and environment artists wanting to master procedural modeling in Blender.
  • 3D modelers and visual artists looking to add a powerful, time-saving tool to their workflow.
  • Game designers and indie developers who need to create detailed, reusable environment assets.
  • Hobbyists and DIY enthusiasts who enjoy building and customizing their own 3D worlds.

🧑‍🏫 About the Author

3D Tudor, founded by Neil Bettison, is a professional prop and environment artist with over 9 years of experience. Neil’s passion for 3D modeling started with creating assets for Cities: Skylines. After earning a BA(Hons) in Computer Games Arts from the University for the Creative Arts (UCA), he built a successful freelance career.

Neil is a top-rated instructor on Udemy with over 200,000 students. His courses are known for their clear, to-the-point instruction and use of live on-screen tooltips, making them accessible for beginners and intermediate users alike. His workflow spans Blender, Maya, ZBrush, Substance Painter, and Unreal Engine.

🏁 Final Result

  • A fully functional, customizable Geometry Node setup for generating brick walls.
  • A portfolio-ready miniature castle scene featuring walls, towers, and pathways.
  • The practical knowledge to create your own procedural generators for future projects.
Curriculum

📋 Course content

  1. Module 1: Foundations
    • Introduction4:29
    • Lesson 1 – Blender Viewport Basics7:13
    • Lesson 2 – Introduction to Geometry Nodes9:48
  2. Module 2: Building the Wall Structure
    • Lesson 3 – Creating Curve Line Layers12:35
    • Lesson 4 – Creating Dynamic Spawn Point Count9:09
    • Lesson 5 – Curve Placement Along Points12:32
    • Lesson 6 – Locking Position for First and Last Points and Recovering Crashed10:30
    • Lesson 7 – Geometry Node Cleanup10:12
  3. Module 3: Brick Generation & Alignment
    • Lesson 8 – Creating Brick Primitives Using Dynamic Width and Height Parameters10:26
    • Lesson 9 – Aligning Brick Rotation to the Curves7:23
    • Lesson 10 – Creating Even Row Offset12:03
    • Lesson 11 – Working on Brick Gaps11:38
    • Lesson 12 – Rotation and Transform Offset9:18
  4. Module 4: Surface Detail & Texturing
    • Lesson 13 – Brick Surface Bevel and Displacement16:02
    • Lesson 14 – Creating Cement Surface Grid with Index Selection Offset14:11
    • Lesson 15 – Categorizing Parameters8:18
    • Lesson 16 – Creating Extrusion Operation and Mesh Smoothing12:59
    • Lesson 17 – Smoothing Out Normals and Displacement Cement Setup10:12
    • Lesson 18 – Blender Material Shader Basics14:13
    • Lesson 19 – Generating Cement Shader Material8:19
    • Lesson 20 – Generating Normal and Roughness PBR Values8:45
    • Lesson 21 – Mixing Noise for Brick Pattern Texture12:43
    • Lesson 22 – Adding Material Detail for Cycles Renderer17:48
  5. Module 5: Practical Application
    • Lesson 23 – Practical Use for Geometry Node22:33
    • Course Outro: It’s not the End2:05
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