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Independence Day – Production procedure of a movie VFX scene using Houdini by Irene Zheng

Independence Day – Production procedure of a movie VFX scene using Houdini by Irene Zheng

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Author:Irene Zheng

Actual Duration:9h 52m

Release date:2021, September 2

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Houdini, Nuke

Course URL:https://irenezheng.artstation.com/projects/klBvQK

Build an Independence Day Resurgence-style destruction shot from reference to final comp using Houdini and Nuke.

Want to build a shot that feels straight out of Independence Day: Resurgence? This tutorial walks you through the full job in Houdini, from gathering references to Pyro sims, Ocean work, and final comp in Nuke.

🎯 What you’ll learn

  • How to find and break down movie references for a VFX shot
  • How to import maps into Houdini correctly and set up your scene scale
  • Core VFX basics for planning large-scale destruction
  • How to build and art-direct Pyro explosions and smoke
  • How to set up and simulate Ocean for interaction shots
  • How to assemble render passes and finish the shot in Nuke

✅ Requirements

  • Skills: Basic familiarity with Houdini interface and node-based workflow
  • Tools: Houdini FX or Indie, Nuke for compositing
  • Hardware: Multi-core CPU, 16GB+ RAM, dedicated GPU for Pyro and Ocean sims

📝 Description

This is not a button-by-button copy of the movie. It is a production-style rebuild. You start with what real FX artists start with: references. Irene shows how she picks them apart, what to look for in scale, motion, and timing, and then how to get your maps and assets into Houdini without scale or orientation headaches.

From there it gets into the meat. You will set up Pyro for big, slow-moving destruction smoke and punchy explosions, and learn how to keep sim times sane while still getting that heavy blockbuster look. Then it is Ocean tools for the water side of the shot — displacement, interaction, and how to layer sims so fire and water actually sit in the same world.

To finish, everything goes to Nuke. No fancy one-click grade. You will stack your render passes, fix edges, match black levels, add atmosphere, and push the comp until the CG stops looking like CG. Short, practical, and focused on decisions you will reuse on any film-style shot.

🧑‍🎓 Who this course is for

  • Houdini users who know the basics and want to tackle a full movie-style shot
  • FX and comp generalists who want a clear Pyro + Ocean + Nuke workflow for their reel

🧑‍🏫 About the Author

Irene Zheng is a VFX artist sharing production breakdowns on ArtStation, focused on large-scale FX work in Houdini. This project comes from her Independence Day: Resurgence-inspired R&D, where she documents a real shot workflow from reference to final pixels.

🏁 Final Result

  • A finished Independence Day Resurgence-inspired VFX shot with Pyro destruction, ocean simulation, and Nuke composite — ready to cut into your FX reel.
Curriculum

📋 Course content

  1. Module 1:  Reference and Scene Setup
    • Finding the Right References and Shot Analysis
    • Importing Maps into Houdini Correctly
    • VFX Basics and Production Planning
  2. Module 2:  FX Simulation in Houdini
    • Pyro Setup for Explosion and Smoke Plumes
    • Ocean Setup and Surface Interaction
    • Lighting and Render Passes for FX
  3. Module 3:  Compositing in Nuke
    • Assembling AOVs and Render Layers
    • Final Comp, Color Integration and Polish
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Independence Day – Production procedure of a movie VFX scene using Houdini by Irene Zheng
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Chapter 2 Layout production
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