Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Course – Victorian Costume by Vadim Meshcherekov

Course – Victorian Costume by Vadim Meshcherekov

Author:Vadim Meshcherekov

Duration:30+ hours

Actual Duration:33h 35m

Release date:2025

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Marvelous Designer, Clo3D, ZBrush, Maya, Marmoset Toolbag 5, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/lBA3V/course-victorian-costume

A complete 30+ hour walkthrough of creating a game-ready Victorian costume, from Marvelous Designer draping to final Marmoset render.

This course is a full production walkthrough for creating a game-ready Victorian costume. You’ll follow along as Vadim builds the entire outfit from scratch, starting with cloth simulation in Marvelous Designer, then moving through topology, sculpting, UVs, baking, texturing, and finally rendering in Marmoset Toolbag 5. It’s 30+ hours of real-time footage with English subtitles, and you get every project file along the way.

🎯 What you’ll learn

  • Create a game-ready Victorian costume from start to finish
  • Simulate realistic cloth and leather in Marvelous Designer and Clo3D
  • Retopologize simulated cloth into clean quad topology
  • Sculpt high-poly details in ZBrush
  • Model belts, accessories, shoes, and props in Maya
  • UV unwrap and bake maps for game assets
  • Texture the full costume in Substance Painter
  • Set up a final presentation render in Marmoset Toolbag 5

✅ Requirements

  • Skills: Basic understanding of 3D modeling and navigation in Maya or similar software
  • Tools: 3-button mouse, drawing tablet recommended for sculpting
  • Hardware: Minimum 16GB RAM, dedicated GPU with 4GB VRAM

📝 Description

This isn’t a quick overview — it’s a full production run. Vadim takes you through every step of building a Victorian costume that’s ready for games. You’ll start in Marvelous Designer, where you’ll learn how to create realistic cloth patterns and simulate natural folds. From there, you’ll take that simulated mesh into Maya and retopologize it into clean quad topology that actually works for animation and game engines.

The modeling continues with belts, accessories,, and even a lamp prop. Each piece gets the same attention: proper edge flow, clean geometry, and logical construction. Then it’s into ZBrush for high-poly sculpting, where you’ll add the fine details that make the costume feel lived-in and authentic.

The second half of the course focuses on the technical pipeline. You’ll UV unwrap everything, bake your high-poly details onto the game mesh, and then texture the full costume in Substance Painter. The module covers rendering in Marmoset Toolbag 5, where you’ll set up lighting and materials to present your work like a professional portfolio piece.

Every project file is included — the Marvelous project, Maya scene, ZBrush project, Substance Painter file, Marmoset scene, and the final FBX mesh. You can follow along exactly or jump straight to the stage you need.

🧑‍🎓 Who this course is for

  • Character artists who want to add realistic cloth simulation to their workflow
  • Game artists looking to build a complete costume asset from scratch
  • 3D generalists who want to see a full production pipeline in action
  • Anyone interested in Victorian-era character design and props

🧑‍🏫 About the Author

Vadim Meshcherekov is a professional 3D character artist with years of experience in the game industry. He specializes in creating detailed, game-ready characters and costumes, with a strong focus on cloth simulation and hard-surface modeling. His workflow combines Marvelous Designer, ZBrush, Maya, and Substance Painter to produce assets that meet modern production standards. This course reflects his practical, no-nonsense approach to asset creation.

🏁 Final Result

By the end of this course, you’ll have a complete, game-ready Victorian costume with 4K textures, clean quad topology, and a professional portfolio render. The project files include the final FBX mesh, so you can inspect every part of the asset and use it as a reference for own work.

Curriculum

📋 Course content

  1. Module 0:  Intro and Avatar
    • Course overview and project setup
      2.Module 1:** Marvelous Designer
    • Creating the base garment patterns
    • Simulating fabric folds and draping
  2. Module 2:  Setup Topology
    • Retopologizing the simulated cloth
    • Building clean quad topology for game
  3. Module 3:  Belts Modeling
    • Modeling leather belts and straps
  4. Module 4:  Accessories Modeling
    • Creating buckles, buttons, and metal details
  5. Module 5:  Legion Arm
    • Modeling the armored arm piece
  6. Module 6:  Shoes Modeling
    • Building Victorian-style boots
  7. Module 7:  Lamp Modeling
    • Creating the matching lamp prop
  8. Module 8:  Final High Poly
    • Assembling and refining the complete high-poly model
  9. Module 9:  UV and Bake
    • Unwrapping UVs and baking normal maps
  10. Module 10:  Texturing
    • Painting materials in Substance Painter
  11. Module 11:  Render
    • Lighting and rendering in Marmoset Toolbag 5
Watch online or Download for Free
Course – Victorian Costume by Vadim Meshcherekov
NAME
SIZEDURATION
Part 0 – Intro_Avatar
108.9 MB37m
Part 1 – Marvelous Designer
471.7 MB3h 23m

Download all Videos (67)
8.8 GB33h 35m


Download all

Join us on
  Channel    and      Group

Leave a Comment

Your email address will not be published. Required fields are marked *