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Tutorial MDClo3D – JACKET by Vadim Meshcherekov

Tutorial MDClo3D – JACKET by Vadim Meshcherekov

Author:Vadim Meshcherekov

Duration:3h 20m

Actual Duration:3h 21m

Release date:2024

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:CLO3D

Course URL:https://www.artstation.com/marketplace/p/YBnm1/tutorial-md-clo3d-jacket

A focused, no-commentary walkthrough of creating a production-ready jacket in CLO3D, from blockout to final realistic render.

This tutorial walks you through the entire process of creating a high-quality jacket in CLO3D, from the initial blockout to the final textured render. It’s a straight-to-the-point, no-commentary workflow at normal speed, so you can follow along without distractions. The focus is on achieving a clean, realistic finish for portfolio or production work, not game-ready assets.

🎯 What you’ll learn

  • Complete jacket production pipeline in CLO3D
  • Blockout techniques for establishing garment shape
  • Detailing methods for realistic folds, seams, and stitching
  • Texture setup and rendering for a polished final output

βœ… Requirements

  • Skills: Familiarity with basic CLO3D or Marvelous Designer functions
  • Tools: CLO3D software
  • Hardware: Computer capable of running CLO3D smoothly

πŸ“ Description

This is a practical, no-fluff tutorial. You won’t hear any commentary or see any time-lapses β€” just a clean, real-time workflow at normal speed. The entire process is broken into three logical parts: blockout, detailing, and texture & render. Each stage builds on the last, so you can see exactly how a flat pattern evolves into a finished, realistic garment.

The main goal here is quality. This isn’t a game-ready asset pipeline; it’s about bringing a garment to a complete, high-quality finish suitable for realistic rendering. You’ll learn how to handle the nuances of cloth simulation in CLO3D, from getting the initial drape right to adding the small details that make a jacket look believable. The included project files let you inspect the final result and reverse-engineer the workflow at your own pace.

The course assumes you already know the basics of CLO/MD programs, so it skips the interface tour and jumps straight into the production process. If you’re comfortable with the software and want to see a professional approach to garment creation, this is a solid reference.

πŸ§‘β€πŸŽ“ Who this course is for

  • 3D artists looking to improve their cloth simulation skills
  • Users of CLO3D or Marvelous Designer who want a professional jacket workflow
  • Artists focused on realistic rendering rather than game assets

πŸ§‘β€πŸ« About the Author

Vadim Meshcherekov is a 3D artist specializing in garment creation and cloth simulation. His work focuses on achieving realistic, high-quality results in CLO3D, with an emphasis on clean topology and believable fabric behavior. This tutorial reflects his practical, production-oriented approach to 3D clothing.

🏁 Final Result

  • A complete, textured jacket model ready for realistic rendering
  • A CLO3D project file with the full garment setup
  • Exported OBJ and FBX files with textures for use in other software
Curriculum

πŸ“‹ Course content

  1. Module 1:  Blockout
    • Initial garment shape creation
    • Avatar fitting and draping
  2. Module 2:  Detailing
    • Refining seams and panels
    • Adding realistic folds and wrinkles
  3. Module 3:  Texture & Render
    • UV mapping and texture application
    • Render setup for high-quality output
Watch online or Download for Free
Tutorial MDClo3D – JACKET by Vadim Meshcherekov
NAME
SIZEDURATION
PART 1 – Blockout
182.8 MB1h 30m
PART 2 – Details
169.3 MB1h 18m

Download all Videos (3)
422 MB3h 21m

Project Files (Assets, Resources)
105.9 MB

Download all

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