Tutorial MDClo3D – JACKET by Vadim Meshcherekov
Duration:3h 20m
Actual Duration:3h 21m
Release date:2024
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:CLO3D
Course URL:https://www.artstation.com/marketplace/p/YBnm1/tutorial-md-clo3d-jacket
This tutorial walks you through the entire process of creating a high-quality jacket in CLO3D, from the initial blockout to the final textured render. It’s a straight-to-the-point, no-commentary workflow at normal speed, so you can follow along without distractions. The focus is on achieving a clean, realistic finish for portfolio or production work, not game-ready assets.
π― What you’ll learn
- Complete jacket production pipeline in CLO3D
- Blockout techniques for establishing garment shape
- Detailing methods for realistic folds, seams, and stitching
- Texture setup and rendering for a polished final output
β Requirements
- Skills: Familiarity with basic CLO3D or Marvelous Designer functions
- Tools: CLO3D software
- Hardware: Computer capable of running CLO3D smoothly
π Description
This is a practical, no-fluff tutorial. You won’t hear any commentary or see any time-lapses β just a clean, real-time workflow at normal speed. The entire process is broken into three logical parts: blockout, detailing, and texture & render. Each stage builds on the last, so you can see exactly how a flat pattern evolves into a finished, realistic garment.
The main goal here is quality. This isn’t a game-ready asset pipeline; it’s about bringing a garment to a complete, high-quality finish suitable for realistic rendering. You’ll learn how to handle the nuances of cloth simulation in CLO3D, from getting the initial drape right to adding the small details that make a jacket look believable. The included project files let you inspect the final result and reverse-engineer the workflow at your own pace.
The course assumes you already know the basics of CLO/MD programs, so it skips the interface tour and jumps straight into the production process. If you’re comfortable with the software and want to see a professional approach to garment creation, this is a solid reference.
π§βπ Who this course is for
- 3D artists looking to improve their cloth simulation skills
- Users of CLO3D or Marvelous Designer who want a professional jacket workflow
- Artists focused on realistic rendering rather than game assets
π§βπ« About the Author
Vadim Meshcherekov is a 3D artist specializing in garment creation and cloth simulation. His work focuses on achieving realistic, high-quality results in CLO3D, with an emphasis on clean topology and believable fabric behavior. This tutorial reflects his practical, production-oriented approach to 3D clothing.
π Final Result
- A complete, textured jacket model ready for realistic rendering
- A CLO3D project file with the full garment setup
- Exported OBJ and FBX files with textures for use in other software

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