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Modern Jacket – Tutorial (Full Pipeline) + 3D Model by Vadim Meshcherekov

Modern Jacket – Tutorial (Full Pipeline) + 3D Model by Vadim Meshcherekov

Author:Vadim Meshcherekov

Duration:8.5 hours

Actual Duration:8h 29m

Release date:2024

Publisher:Artstation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Clo3D, Marvelous Designer, ZBrush, Maya, Marmoset Toolbag 4, Substance Painter

Course URL:https://www.artstation.com/marketplace/p/5V3PW/modern-jacket-tutorial-full-pipeline-3d-model

A complete jacket production walkthrough covering modeling, sculpting, UVs, baking, texturing, and rendering, with a game-ready 3D model included.

This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using Marvelous Designer, ZBrush, Maya, Substance Painter, and Marmoset Toolbag 4. No voice-over, just 8.5 hours of straight-up video at normal speed, so you can see exactly how each step is done. Plus, you get the full 3D model and all project files to dig into.

🎯 What you’ll learn

  • Create a game-ready jacket from scratch using a full production pipeline
  • Block out and detail garments in Marvelous Designer
  • Sculpt fine wrinkles and fabric details in ZBrush
  • Set up clean UVs and bake maps correctly
  • Texture the jacket with realistic materials in Substance Painter
  • Render a portfolio-worthy presentation in Marmoset Toolbag 4

✅ Requirements

  • Skills: Basic understanding of D modeling and the software interface
  • Tools: 3-button mouse, drawing tablet recommended for sculpting
  • Hardware: Minimum 16GB RAM, dedicated GPU for smooth viewport performance

📝 Description

This isn’t a fly-through overview. It’s a full, no-nonsense breakdown of how to take a jacket from nothing to a finished, game-ready asset. The video is split into six clear chapters, so you can jump straight to the part you need. You’ll start with the blockout in Marvelous Designer, then move into detailing, remeshing, and sculpting in ZBrush. After that, it’s UVs and baking, followed by texturing in Substance Painter and the final presentation in Marmoset Toolbag 4.

The whole thing runs 8.5 hours at normal speed with no voice-over. That means you see every click, every brush stroke, and every setting change in real time. No fast-forwarding through the important bits. The included project files are a goldmine — you get the Marvelous project, ZBrush project, Maya scene, Substance Painter project, and Marmoset scene. You can open any of them, reverse-engineer the setup, and compare your work against a professional file.

The final mesh is clean and game-ready: 34,873 verts, 33,946 faces, and 67,834 tris. It comes with 4K textures in TGA format, so it’s ready to drop straight into a game engine or portfolio piece. Whether you’re a prop artist looking to level up your cloth workflow or a student wanting to see how a real pipeline fits together, this one’s got you covered.

🧑‍🎓 Who this course is for

  • Game artists who want to improve their cloth and garment workflow
  • 3D students looking for a complete, real-world production example
  • Prop artists who need a solid reference for a full jacket pipeline

🧑‍🏫 About the Author

Vadim Meshcherekov is a 3D artist with a focus on game-ready assets and props. His work centers on clean topology, efficient UVs, and realistic material work. This tutorial reflects his hands-on approach to production modeling, sharing the exact workflows he uses to create finished assets.

🏁 Final Result

  • A game-ready jacket model with clean quad topology and 4K textures
  • Full project files for every stage of the pipeline
  • A portfolio-ready render created in Marmoset Toolbag 4
Curriculum

📋 Course content

  1. Module 1:  Blockout

    * Initial jacket shape and silhouette

    • Working with Marvelous Designer patterns
  2. Module 2:  Detailing
    • Adding seams, folds, and panel lines
    • Refining the garment fit
  3. Module 3:  Remesh
    • Retopology for clean quad flow
    • Preparing the mesh for sculpting
  4. Module 4:  Sculpting Details in ZBrush
    • Wrinkle and crease sculpting
    • Adding high-frequency fabric detail
  5. Module 5:  UV and Bake
    • Unwrapping the jacket
    • Baking normal, AO, and curvature maps
  6. Module 6:  Texturing and Render
    • Building materials in Substance Painter
    • Setting up lighting and rendering in Marmoset Toolbag 4
Watch online or Download for Free
Modern Jacket – Tutorial (Full Pipeline) + 3D Model by Vadim Meshcherekov
NAME
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Part 3 – Remesh
361.4 MB1h 28m

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