Modern Jacket – Tutorial (Full Pipeline) + 3D Model by Vadim Meshcherekov
Duration:8.5 hours
Actual Duration:8h 29m
Release date:2024
Publisher:Artstation
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Clo3D, Marvelous Designer, ZBrush, Maya, Marmoset Toolbag 4, Substance Painter
Course URL:https://www.artstation.com/marketplace/p/5V3PW/modern-jacket-tutorial-full-pipeline-3d-model
This course walks you through the entire creation of a modern jacket, from the first blockout to the final render. You’ll follow a real production pipeline using Marvelous Designer, ZBrush, Maya, Substance Painter, and Marmoset Toolbag 4. No voice-over, just 8.5 hours of straight-up video at normal speed, so you can see exactly how each step is done. Plus, you get the full 3D model and all project files to dig into.
🎯 What you’ll learn
- Create a game-ready jacket from scratch using a full production pipeline
- Block out and detail garments in Marvelous Designer
- Sculpt fine wrinkles and fabric details in ZBrush
- Set up clean UVs and bake maps correctly
- Texture the jacket with realistic materials in Substance Painter
- Render a portfolio-worthy presentation in Marmoset Toolbag 4
✅ Requirements
- Skills: Basic understanding of D modeling and the software interface
- Tools: 3-button mouse, drawing tablet recommended for sculpting
- Hardware: Minimum 16GB RAM, dedicated GPU for smooth viewport performance
📝 Description
This isn’t a fly-through overview. It’s a full, no-nonsense breakdown of how to take a jacket from nothing to a finished, game-ready asset. The video is split into six clear chapters, so you can jump straight to the part you need. You’ll start with the blockout in Marvelous Designer, then move into detailing, remeshing, and sculpting in ZBrush. After that, it’s UVs and baking, followed by texturing in Substance Painter and the final presentation in Marmoset Toolbag 4.
The whole thing runs 8.5 hours at normal speed with no voice-over. That means you see every click, every brush stroke, and every setting change in real time. No fast-forwarding through the important bits. The included project files are a goldmine — you get the Marvelous project, ZBrush project, Maya scene, Substance Painter project, and Marmoset scene. You can open any of them, reverse-engineer the setup, and compare your work against a professional file.
The final mesh is clean and game-ready: 34,873 verts, 33,946 faces, and 67,834 tris. It comes with 4K textures in TGA format, so it’s ready to drop straight into a game engine or portfolio piece. Whether you’re a prop artist looking to level up your cloth workflow or a student wanting to see how a real pipeline fits together, this one’s got you covered.
🧑🎓 Who this course is for
- Game artists who want to improve their cloth and garment workflow
- 3D students looking for a complete, real-world production example
- Prop artists who need a solid reference for a full jacket pipeline
🧑🏫 About the Author
Vadim Meshcherekov is a 3D artist with a focus on game-ready assets and props. His work centers on clean topology, efficient UVs, and realistic material work. This tutorial reflects his hands-on approach to production modeling, sharing the exact workflows he uses to create finished assets.
🏁 Final Result
- A game-ready jacket model with clean quad topology and 4K textures
- Full project files for every stage of the pipeline
- A portfolio-ready render created in Marmoset Toolbag 4

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