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Learn To Create A Farming Game With Unity 6 & C# by James Doyle

Learn To Create A Farming Game With Unity 6 & C# by James Doyle

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Author:James Doyle

Duration:11.5 hours

Release date:2025, May

Publisher:Udemy

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Unity, C#

Course URL:https://www.udemy.com/course/unity6-farming

Build a complete farming game from scratch in Unity 6, learning C# and game development fundamentals along the way.

Build a complete farming game from scratch with Unity 6 and C#. This course walks you through every step of creating a crop-growing simulation, from player movement and tilemaps to inventory systems and day/night cycles. No prior game dev experience needed.

🎯 What you’ll learn

  • Write clean C# code and apply object-oriented programming in a real game project
  • Build a complete tile-based farming system with planting, watering, and harvesting
  • Create a day/night cycle and time progression system
  • Implement an inventory and shop system for buying seeds and selling crops
  • Design player movement, tool switching, and animation systems
  • Manage multiple game scenes and persistent data between them

✅ Requirements

  • Skills: Basic computer literacy; no prior programming or Unity experience needed
  • Tools: A copy of Unity (free version is fine)
  • Hardware: Mac or PC capable of running Unity 3D

📝 Description

This isn’t just a “follow along and copy code” course. You’ll actually understand why each piece of code works and how it fits into the bigger picture of game development.

The course is built around a single, focused project: a farming game. You’ll start by setting up a tilemap for the ground and getting a player character moving around with animations. From there, you’ll build out the core mechanics step by step. You’ll create a system for tilling soil, planting seeds, watering crops, and harvesting them. Each mechanic is tied directly to a tool the player can switch between, so you’ll learn how to manage player states and UI feedback.

But it doesn’t stop at the farm. You’ll implement a full day/night cycle that affects gameplay, an inventory system to track seeds and harvested crops, and a shop where you can buy and sell goods to build an in-game economy. You’ll also learn how to manage multiple scenes, like an indoor area and a title screen, and how to keep your game data consistent when moving between them.

The course wraps up by adding audio, a pause menu, and finally building your game for distribution. By the end, you’ll have a complete, playable farming game and a solid understanding of how to build your own game systems from scratch.

🧑‍🎓 Who this course is for

  • Complete beginners who want to learn game development by building a real project
  • Artists looking to expand their skills into interactive game design
  • Programmers interested in understanding how game systems like inventory and economy work in practice
  • Anyone who wants to create and publish their own farming management games

🧑‍🏫 About the Author

James Doyle is a game developer and instructor with a Bachelor’s degree in Computer Science. He has helped over 97,000 students learn to make games in Unity through his clear, project-based teaching style. With a background in independent game development, James focuses on teaching code in context, so you learn how each concept applies to real problems in your games. He has created over 30 courses on Udemy covering a wide range of game genres.

🏁 Final Result

  • A fully playable 2D farming game with player movement, tool switching, and a complete crop-growing cycle
  • A functional in-game economy with a shop, inventory, and money tracking
  • A day/night cycle and time progression system
  • Multiple game scenes including indoor areas and a title screen
  • A built, distributable version of your game
Curriculum

📋 Course content

  1. Module 1: Project Setup & Player Basics
    • Introduction0:49
    • Project Assets0:03
    • Setting Up The Project6:08
    • Creating Tiles4:50
    • Using Tilemaps For The Ground5:58
    • Setting Up The Player6:36
    • Setting Up Our First Script9:19
    • Moving The Player5:41
    • Controlling The Player6:37
    • Limiting Diagonal movement5:05
    • Setting Up Animations4:40
    • Making The Animator Work9:25
    • Flipping The Player8:17
    • Making The Camera Follow The Player9:39
    • Keeping The Camera Confined10:07
    • Showing The Correct Visible Area8:45
    • Keeping The Player Confined7:05
    • Creating Hard Objects with the tilemap13:38
    • Fixing Stray Lines3:40
  2. Module 2: Farming Mechanics
    • Creating a planting block13:34
    • Showing Growth7:32
    • Making The Player Plough8:11
    • Setting Up Tools5:58
    • Using Switch Statements5:21
    • Displaying Tools10:00
    • Displaying Selected Tool7:53
    • Making The Player Update UI10:00
    • Updating At The Start1:23
    • Watering The Soil5:18
    • Animating Tools7:20
    • Limiting Movement While Using Tools9:37
    • Planting Crops8:06
    • Making Crops Grow6:34
    • Harvesting Crops3:49
  3. Module 3: Grid System & Scene Management
    • Setting up block positions13:25
    • Getting The Grid Size7:28
    • Filling The Grid10:59
    • Tracking Grid Blocks14:46
    • Preventing Blocks Spawning13:11
    • Adding A Target Indicator7:13
    • Adjusting The Indicator8:22
    • Getting A Block With The Indicator13:02
    • Clearing The Grid2:52
    • Creating An Indoor Area7:17
    • Switching Scenes7:16
    • Bringing The Player7:06
    • Preventing Duplicate Players7:29
    • Switching Between Multiple Areas9:06
    • Keeping The Plant Grid14:17
    • Updating The Information9:29
    • Getting Information Back To The Plant Grid5:48
    • Growing Plants From Another Scene8:16
  4. Module 4: Time, Economy & Polish
    • Sleeping In A Bed7:04
    • BUGFIX: Using The Tool With No Grid4:08
    • Controlling Time7:17
    • Displaying Time9:17
    • Start And End The Day6:39
    • Creating A Day End Scene13:33
    • Waking Up Beside Bed3:39
    • Adding Different Kinds Of Crop9:52
    • Planting Different Crop15:00
    • Tracking Seeds & Crops Harvested6:20
    • Randomising Growth Chances10:35
    • Reverting Soil2:42
    • Setting Up Inventory8:48
    • Controlling The Inventory6:52
    • Displaying Seeds12:20
    • Making Seeds Selectable6:50
    • Stop The Player Moving8:51
    • Displaying Crops9:12
    • Setting Up Shop7:51
    • Tracking Money & Adding Plant Prices6:03
    • Updating Seeds10:08
    • Buying Seeds6:00
    • Displaying Money5:36
    • Updating Crops7:44
    • Selling Crops10:01
    • Activating The Shop9:57
  5. Module 5: UI, Audio & Build
    • Adding A Title Screen9:22
    • Making It Look Nicer15:54
    • Pausing The Game13:58
    • Adding Music13:36
    • Adding Sound Effects11:13
    • Building The Game7:45
    • Next Steps0:41
    • Complete Project Files0:06
Watch online or Download for Free
Learn To Create A Farming Game With Unity 6 & C# by James Doyle
NAME
SIZEDURATION
2 – Getting Started
38.2 MB
3 – Tiles & Tilemaps
98.8 MB
18 – Finishing Up
67.1 MB

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