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Hyperreal 3D Character Creation by Sefki Ibrahim, Şefki Ibrahim

Hyperreal 3D Character Creation by Sefki Ibrahim, Şefki Ibrahim

Author:Sefki Ibrahim, Şefki Ibrahim

Duration:15 hours

Actual Duration:15h 15m

Release date:2024

Publisher:Sefki Ibrahim

Skill level:Advanced

Language:English

Exercise files:Yes

Software:Maya, Arnold, XGen, ZBrush, Mari, Marvelous Designer, DaVinci Resolve

Course URL:https://www.sefkiibrahim.com/hyperreal-3d-character-creation

Learn the essential skills and techniques to craft high-quality, photorealistic digital characters from start to finish.

This comprehensive guide takes you through the entire 3D pipeline required to build incredibly realistic digital characters. Born from years of industry experience and constant requests, this course is designed for intermediate to advanced artists aiming to elevate their character art to a professional standard.

🎯 What you’ll learn

  • Sculpting accurate anatomical likenesses using base meshes and image planes
  • Projecting and detailing skin textures using Texturing XYZ Face Packs
  • Implementing advanced grooming techniques to create realistic hair
  • Mastering look-development and lighting to breathe life into your models
  • Setting up final render compositions and post-processing for portfolio-ready imagery

✅ Requirements

  • Skills: Familiarity with listed software and prior experience in 3D character creation. This is not for complete beginners.
  • Tools: Texturing XYZ Face Packs.

📝 Description

In Hyperreal 3D Character Creation, you’ll dive into the meticulous workflow required to produce photorealistic digital humans. The curriculum begins with establishing a strong foundation by blocking out primary forms and matching likenesses using image planes in ZBrush and Maya. From there, you’ll delve into the intricacies of high-resolution texturing, leveraging assets like Texturing XYZ to achieve unparalleled skin detail in Mari.

The course further explores advanced grooming with XGen and detailed material look-development to ensure every aspect of your character feels authentic. Finally, the lighting and rendering module focuses on finalizing your artwork, utilizing Arnold to light the scene and DaVinci Resolve for high-end post-processing, giving you the tools to create stunning breakdown images for your portfolio.

🧑‍🎓 Who this course is for

  • Intermediate and experienced 3D artists looking to refine their character creation pipeline.
  • Professionals aiming to achieve hyper-realistic standards in their personal or studio work.

🧑‍🏫 About the Author

Şefki Ibrahim is a highly accomplished 3D character artist based in the UK, boasting over 5 years of professional experience with renowned studios like ILM, Epic Games, and The Mill. Currently serving as the Head Creative and Studio Art Director at AvatarOS, he specializes in creating high-end animated digital avatars. In addition to his studio work, Şefki is a part-time lecturer at Kingston University and has shared his expertise through talks for institutions such as Cave Academy and The Gnomon Workshop.

🏁 Final Result

  • A fully realized, hyper-realistic 3D character render, complete with high-end lighting, detailed textures, and a professional breakdown sequence for your portfolio.
Curriculum

📋 Course content

  1. Module 1:  Blockout and Sculpting
    • Base Mesh Setup
    • Blocking out Forms and Anatomy
    • Matching Likeness with Image Planes
    • Eye Geometry Fitting
  2. Module 2:  Texturing and Detailing
    • Utilizing Texturing XYZ Face Packs
    • Skin Projection
  3. Module 3:  Grooming and Look Development
    • Hair and Fur Setup
    • Material Creation and Shading
  4. Module 4:  Lighting, Rendering, and Post-Processing
    • Lighting Techniques and Setup
    • Render Composition
    • Post-Processing in DaVinci Resolve
    • Creating Breakdown Images

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Hyperreal 3D Character Creation by Sefki Ibrahim, Şefki Ibrahim
NAME
SIZEDURATION
1.Intro
16.4 MB4m
1.Overview
16.4 MB4m
2.Modelling
138.3 MB40m
3.Texturing
151.3 MB43m
4.Look-Dev
52.7 MB22m
5.Grooming
110.9 MB27m
6.Advanced Look-Dev
92.6 MB29m
7.Animation
104.4 MB34m
8.Lighting & Rendering
72.6 MB23m
9.Outro
21.7 MB5m

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