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Creating Roof Tiles in Substance Designer by Daniel Thiger

Creating Roof Tiles in Substance Designer by Daniel Thiger

Author:Daniel Thiger

Duration:2 hours

Actual Duration:2h 9m

Release date:2025

Publisher:ArtStation

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Substance Designer

Course URL:https://www.artstation.com/marketplace/p/d7Nx/creating-roof-tiles-in-substance-designer-daniel-thiger

Learn Daniel Thiger's process for building a realistic roof tile material from scratch using Substance Designer 2019.1's new nodes.

Daniel Thiger walks you through building a roof tile material in Substance Designer, using the new nodes from version 2019.1. This is a fully narrated, step-by-step tutorial that covers everything from reference breakdown to final color and roughness.

🎯 What you’ll learn

  • Create a procedural roof tile profile from scratch
  • Add realistic cracks and surface damage
  • Apply color blocking and roughness variation
  • Use new Substance Designer 2019.1 nodes effectively

βœ… Requirements

  • Skills: Basic knowledge of Substance Designer interface and node workflow
  • Tools: Substance Designer 2019.1 or later
  • Hardware: Standard PC capable of running Substance Designer

πŸ“ Description

This tutorial is all about practical, hands-on work. Daniel doesn’t waste time on theoryβ€”he jumps straight into Substance Designer and shows you exactly how to build a roof tile material using the 2019.1 update’s new nodes. You’ll see how he breaks down real-world references, then translates that into a fully procedural graph.

The focus is on adding believable detail: cracks, surface damage, and color variation that make the material feel lived-in. Daniel’s approach is methodical, so you can follow along even if you’re relatively new to the software. By the end, you’ll have a solid workflow for creating any type of roof tile, not just the one in the tutorial.

πŸ§‘β€πŸŽ“ Who this course is for

  • Artists new to Substance Designer who want a structured, project-based introduction
  • Experienced users looking to learn new nodes and techniques from a pro
  • Game environment artists needing realistic, tileable materials

πŸ§‘β€πŸ« About the Author

Daniel Thiger has 15 years of experience in the gaming industry, working at Dice and Bungie. He specializes in material, texture, and asset creation, with a passion for procedural workflows. He collaborated with Allegorithmic on their Signature Series project and spoke at GDC 2018. His work has been featured in 3D Artist, 80lvl, and Marmoset Toolbag.

🏁 Final Result

  • A fully procedural, tileable roof tile material with realistic cracks, surface damage, and color variation, ready for use in game environments.
Curriculum

πŸ“‹ Course content

  1. Module 1:  Reference Breakdown
    • Analyzing real-world roof tile references
  2. Module 2:  Creating Roof Tile Profile
    • Building the base tile shape procedurally
  3. Module 3:  Creating the Roof
    • Arranging tiles into a roof layout
  4. Module 4:  Cracks & Surface Damage
    • Adding wear and tear details
  5. Module 5:  Color Blocking & Breaking Tiles
    • Defining color zones and tile variations
  6. Module 6:  Color & Roughness
    • Finalizing material appearance
  7. Module 7:  Taking it Further
    • Extending the technique to other tile types
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Creating Roof Tiles in Substance Designer by Daniel Thiger
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DanielThiger_Roof_02
117.6 MB1h 16m

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194.4 MB2h 9m

Project Files (Assets, Resources)
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