Character Rigging in Maya for Game Production (HD) by Taylor Whitsett
Duration:5h 00m
Actual Duration:4h 55m
Release date:2021, March
Publisher:Gnomon
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Maya
Course URL:https://www.thegnomonworkshop.com/workshops/character-rigging-in-maya-for-game-production
Want to build character rigs that animators actually enjoy working with? This workshop dives into the essential techniques for creating production-ready rigs in Maya, perfect for game development. Taylor Whitsett, a Technical Animator at Respawn Entertainment, breaks down complex rigging into manageable steps, sharing industry secrets he’s picked up from working on major titles. You’ll learn how to go from a clean character model to a fully functional, animator-friendly rig.
🎯 What you’ll learn
- Establish a character rigging pipeline in Maya.
- Prepare character geometry for rigging.
- Build efficient skeletons and control rigs.
- Implement FK/IK setups for limbs.
- Create advanced spine and deformation systems.
- Develop automated rigging and animation systems.
- Clean up and finalize character rigs for game engines.
✅ Requirements
- Skills: Familiarity with Maya‘s interface and basic 3D concepts.
- Tools: Maya (latest version recommended).
- Hardware: A computer capable of running Maya smoothly.
📝 Description
This workshop is your guide to mastering character rigging for games. Taylor Whitsett, a seasoned Technical Animator, walks you through every stage of building a robust and animator-friendly rig in Maya. You’ll start by understanding the foundational pipeline, ensuring a smooth workflow from the get-go. The course covers detailed steps for creating the character’s skeleton, including setting up FK/IK systems for arms and building complex spine deformations.
Taylor emphasizes practical, industry-proven techniques, showing you how to create automated control systems that simplify animation. He shares insights gained from working on titles like Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, helping you overcome common rigging challenges. The workshop also includes the character model created by Paul Tosca, available as a project file, allowing you to follow along with the exact assets used.
🧑🎓 Who this course is for
- Aspiring Technical Animators looking to specialize in character rigging.
- 3D Character Artists who want to understand how their models are rigged.
- Game Animators seeking to improve their understanding of rig functionality.
- Anyone interested in building production-ready character rigs in Maya.
🧑🏫 About the Author
Taylor Whitsett is a highly experienced Technical Animator and rigging specialist who has contributed to numerous game projects across PC, console, mobile, and VR. After graduating from the Gnomon School of Visual Effects, Taylor transitioned from animation to focus on character rigging and pipeline development. His credits include popular titles such as Walking Dead: Saints & Sinners, PWND, Archangel, Paladins, Rival: Crimson x Chaos, and Medal of Honor: Above and Beyond. Taylor is known for his ability to create efficient, production-ready rigs and tools that significantly improve animation workflows. He actively shares his expertise within the game animation community, helping other artists and riggers succeed in real-time production.
🏁 Final Result
By the end of this workshop, you will have a fully rigged character model in Maya, complete with animator-friendly controls and optimized for game engine integration. You’ll possess the skills to build your own complex character rigs from scratch, ready to be added to your professional portfolio.

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