This course is all about making Unreal Engine Blueprints accessible to artists. Forget the coding jargon; we’re diving into practical, reusable systems that let you build interactive…
Tag: unreal engine
Ready to take your 3D character creations to the next level? This course dives deep into the essential steps of retopology, UV mapping, baking, and texturing to…
Ready to make characters dramatically dissolve into dust and particles right in Unreal Engine? This workshop with Antonio Cappiello breaks down exactly how to do it, using…
Ready to make your 3D car animations pop? This course dives straight into Unreal Engine 5, showing you how to build jaw-dropping cinematic car scenes without the…
Ready to make your game characters and environments pop? This workshop dives deep into creating stunning cinematic lighting using Unreal Engine 5. Whether you’re already working with…
Get ready to build massive, believable crowds for your next big project! This workshop dives into a full production pipeline for crowd simulation, using Golaem, Maya, and…
Ready to build jaw-dropping game environments? This course dives deep into creating fully procedural assets like cliffs, terrain, and trees using Houdini, then seamlessly integrating them into…
Ready to take your 3D character sculpts from raw detail to game-ready perfection? This course dives deep into the entire production pipeline, showing you exactly how to…
Want to make your game worlds pop with realistic greenery? This workshop dives into creating game-ready foliage assets from the ground up. You’ll learn how to use…
Ready to level up your 3D environment art skills? This course, led by industry veteran Thiago Klafke, is your ticket to creating immersive gaming experiences that grab…
Ready to make your game creatures move like they’re alive? This workshop dives deep into the nitty-gritty of creature animation for games. You’ll go from gathering reference…
Ready to make some killer rocks for games? This course is packed with over 5 hours of no-nonsense content, showing you everything from picking references to sculpting,…











