课程简介 这是一套高精度静帧人物的制作流程,课程中详细的演示了由设计人物的思路,到成品的最终表现过程。我们设计的人物为南宋武士,重点表现人物的特征及年代感,使其更加符合我们设计角色时,人物的历史背景及装备效果,包括动作设计,是为了增强人物的特征性和年代感。
Tag: maya
About This Class Is this Class Right for Me: Hey Guys! Do you want to learn the secrets and techniques to rig your own 3D Assets? Would…
Bifröst for Maya 2018 includes many welcome updates to the liquid simulation plugin, Bifröst Fluids. With Maya 2018.1, Arnold supports exciting new ways to render fluids in…
What is our update policy? All the course is updated on a weekly basis. This course has been completed. It’s no more updates.However, you need to aware…
Think outside the box and bring your characters to life with Qubicle, Maya or Blender, and Unity Step into the Voxel art universe, to create your own…
Maya API: Python to C++ (Vol. 1) A series designed for anyone who is familiar with the Maya Python API and would like to transition to the…
Maya Python API (Vol. 1) An introduction to the Maya Python API for anyone who is interested in learning how to extend Maya’s functionality using the Python…
Learn to design and build a facial rig The articulation of a character is an essential process within an animated film. The objective is to make the…
毕业于中国海洋大学,电子信息工程专业,08年进入CG行业,参与制作各类型影视、多款游戏项目。从业10年中,曾担任3D角色主管、项目总监等职位。 参与项目:金陵《红楼梦》CG宣传片、自博馆CG宣传片、恐博馆CG宣传片、《不义联盟2》、《无限幻想》、 《古剑奇谭web》、《仙侠世界2》 、《兰陵王入阵曲》、《Saint Gobain》、《上古卷轴OL》、《少年三国志2》、《战国布武》、《天龙八部》、《英雄联盟》等。
All the course is updated on a weekly basis. This course has been completed. It’s no more updates. However, you need to aware that all the courses…
In this tutorial, 3D Environment Artist working on the next God of War, Sabrina Echouafni takes you through her workflow for creating a stylized sword from concept…
This tutorial aims to teach you how to make your personal design based on what you already have. We mainly use DAZ basic model and UV maps…











