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Learn Hand-Painted Texturing for Game Environments by 3DMotive

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Release date:2016, September

Author:3dmotive LLC

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
Understand the basic modeling principles to create and UV the assets in the video
Learn the hand-painted texturing style to texture the stylized cabin

Requirements
Autodesk Maya
Adobe Photoshop or a similar painting program

Description
In this course, we’re going to be exploring the process of modeling and hand painting a rickety old cabin! We’ll start off by reviewing the concept art and blocking out some base shapes, and from there jump into the wonderful world of UV unwrapping. Next, we’ll be taking a look at the different stone, metal, and wood surface types we’ll be painting, discuss and decide where we can save some texture resolution by sharing UV space, and then get moving on bringing the texture and visual look and feel of this low-poly cabin to life!

(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)

More about the Instructor:

An adopted son of San Francisco and the Academy of Art University, Ryan Ribot lives a small apartment with 3 cats and a Wacom. Currently working as a texture artist and character modeler with Telltale Games, Ryan spends most of his time painting and sculpting. Zbrush, Photoshop, and Maya are like breathing to him, and he is always looking to share his knowledge. Ryan has been teaching for several years, and is experienced as both an instructor and an industry professional.

Who is the target audience?
Students interested in learning to paint and texturing in this unique style

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