This course is a straight shot from idea to final image. You’ll learn how to sculpt, design, texture, and stage creatures for concept art using Blender. It’s…
This course breaks down the 12 Principles of Animation into practical, hands-on projects. You’ll apply them across multiple mediums—from flipbooks and claymation to Procreate and After Effects—using…
Stop leaving your GPU idle while your CPU chokes. This course is your hands-on guide to writing Unity Compute Shaders, letting you offload heavy data-crunching tasks to…
Master floor plans and elevations by creating a full example property from scratch. This course walks you through a real project, from setting up your file to…
Design a near-future racing machine from scratch. Veteran concept artist Chris Beatty walks you through his entire process, from initial research and 2D sketching to final polished…
Learn how to design and deliver professional creature makeup concepts for film using Photoshop, straight from a Wētā Workshop senior concept artist. This workshop covers the entire…
This workshop is a straight-to-the-point guide for anyone who needs to crank out digital doubles for VFX without getting bogged down. Pat Imrie, a veteran asset lead,…
This course is a straight-up, no-fluff introduction to Blender for absolute beginners. You’ll start by learning the interface and basic tools, then jump straight into practical exercises.…
Work along with Ian Vicknair as he guides you through creating a paint-over from a 3D render, turning it into a concept piece and then a final…
A complete walkthrough of a professional game splash art project. This package gives you the raw files, the full 46-hour recording, and the custom brushes used to…
This isn’t a tutorial. Brad Rigney takes a backseat on technical image-making and instead opens up about the stuff that actually matters: the loneliness, the frustration, the…
This workshop is all about getting your characters to move like they mean it. Erik A. Castillo breaks down the fundamentals of body mechanics in Maya, focusing…











