Stylized Face (English) by Vijay Pratap Singh
Actual Duration:9h 32m
Release date:2023
Publisher:Zart OnlineMasterClass
Skill level:Beginner
Language:English
Exercise files:Yes
Software:ZBrush
Course URL:https://online-courses.club/
If you want to get good at stylized faces, this is straight practice, not theory overload. You start from a blank sphere in ZBrush and build up proportions, planes, and personality until you have a face that actually reads well in 3D.
🎯 What you’ll learn
- Sculpt a stylized face from scratch in ZBrush
- Block in correct head proportions and facial planes
- Sculpt stylized eyes, nose, mouth, and ears that work together
- Push exaggeration without breaking anatomy
- Add skin details, asymmetry, and character expression
- Present your work for a job-ready character art portfolio
✅ Requirements
- Skills: Basic familiarity with ZBrush UI and 3D navigation
- Tools: ZBrush, Discord for live classes and feedback
- Hardware: PC capable of running ZBrush, drawing tablet recommended, minimum 16GB RAM
📝 Description
This isn’t a button-click tutorial. It’s a mentorship-driven class where you sculpt along, get stuck, and get direct feedback. Vijay walks you through his actual character sculpting workflow step by step, with weekly live classes.
You focus on what actually matters for stylized work: facial anatomy, plane breaks, and shape language. How big can you push the eyes? When does the jaw get too sharp? How do you keep the face appealing from every angle? You learn to answer that by doing it.
The structure is simple and practical. Blockout first, features second, character third. No skipping to details before the base is solid. You also get the community side on Discord, so you see other students’ sculpts, critiques, and fixes in real time. That’s where a lot of learning happens.
By the end, you don’t just have a random practice head. You have a clean process you can repeat for any stylized character – male, female, cartoon, semi-realistic – and you know how to spot your own proportion mistakes.
🧑🎓 Who this course is for
- Beginners in ZBrush who want to sculpt faces but keep getting lost in proportions
- Aspiring character artists building a portfolio for games and stylized projects
🧑🏫 About the Author
Vijay Pratap Singh is co-founder and art director at Zart OnlineMasterClasses, with 13+ years in game character art and 6+ years as a mentor. He has spent his career sculpting characters for production and now trains students specifically for studio jobs.
His teaching is known for being direct and portfolio-focused. No fluff, just what hiring leads look for in 3D character art: clean forms, solid anatomy, and readable stylization.
🏁 Final Result
- A finished stylized 3D face sculpted from scratch in ZBrush, polished with mentor feedback and ready for your character art portfolio.

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