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Школа Кайно

Mastering Maya the Fundamentals

/

Release date:2014

Author:3dbuzz

Skill level:Beginner

Language:English

Exercise files:Yes

This bundle allows you access to the entire library of video curriculum originally designed for the Mastering Maya: The Fundamentals Online Class. This bundle allows you to get your hands on these incredible videos without having to deal with the time constraints and scheduling of the actual online class. Learn at your own pace as we guide you step-by-step through the process of growing from a Maya beginner into a true Maya master!

Watch online or Download for Free

Section I – Introduction
01 – Introduction to the Course
01_The Introduction
02_What is Maya
03_Getting the PLE
04_2D vs 3D

02 – The Maya User Interface
01_Lesson Overview
02_Viewports
03_Menubar
04_StatusLine
05_Shelf
06_ChannelBox_LayerEditor
07_TimeSlider_TransportControls
08_RangeSlider
09_CommandLine_CommandFeedback
10_HelpLine
11_Toolbox
12_AttributeEditor
13_Hypergraph
14_Hypershade
15_Outliner
16_UI Visibility

03 – Viewports in-depth
01_Advanced Navigation
02_View Menu Options
03_Using the Grid
04_Shading menu options
05_Lighting menu options
06_Filters and Tear Off

Section II – Project 1
01 – Project Overview
01_Overview of Talented Ball
02_Storyboards
03_Setting up the Project

02 – Building the Set
01 – Creating Objects
02 – Basics of Selection
03 – Manipulating Objects
04 – The Pivot Point
05 – Snapping
06 – Constructing Stage and Ball
07 – Saving your File
08 – Creating Hierarchies
09 – Creating a Curtain
10 – Working with Groups
11 – Creating the Microphone
12 – Simple Duplication
13 – Duplicating Curtains
14 – Building the Stool
15 – Finalizing the Scene

03 – Animating the Scene
01 – Lesson Overview
02 – Intro to Animation
03 – Working with Time
04 – Keyframe Animation
05 – Animating the Ball
06 – Intro to Graph Editor
07 – Working with Animation Curves
08 – Refining Animation
09 – Set Driven Key
10 – Editing Reactive Animation
11 – Custom Attributes
12 – Editing Custom Attributes
13 – Creating Stage Controls
14 – Animating the Set
15 – Intro to Deformers
16 – Squash and Stretch
17 – Bend Deformer
18 – Intro to Dynamics
19 – Using Softbodies
20 – Making Curtains Sway
21 – Caching the Simulation
22 – Intro to Control Rigs
23 – Intro to Expressions
24 – Creating an Automation Rig
25 – Animating with the Rig

04 – Shading the Scene
01 – Lesson Overview
02 – Hypershade Overview
03 – Shading Terminology
04 – Applying Basic Shaders
05 – Using Procedural Textures
06 – Using File Textures

05 – Lighting the Scene
01 – Lesson Overview
02 – Light Types
03 – Light Attributes
04 – Lighting the Scene and Adding Shadows

06 – Rendering the Scene
01 – Lesson Overview
02 – Adding a Camera
03 – Render Globals
04 – Adding Motion Blur
05 – Adding Reflections
06 – Batch Rendering
07 – Using FCheck
08 – Project Summary

Section III – Maya Architecture
01 – Theory
01_Maya Architecture Introduction
02_The Two Graphs in Maya
03_Network Dataflow
04_Connections
05_Intro to Utility Nodes
06_PlusMinusAverageNode
07_MultiplyDivideNode
08_ReverseNode
09_SetRangeNode
10_DistanceBetweenNode
11_BlendColorsNode
12_ConditionNode

02 – Network Examples
01_TruncationSystem
02_Practical Networks 1
03_Practical Networks 2

Section IV – Project 2
01 – Project Overview
01_Overview of The Abduction
02_Storyboarding the Scene
03_Setting up the Project

02 – Enhancing Workflow
01_Lesson Overview
02_Hotbox
03_Marking Menus
04_Using Layouts
05_Viewport Bookmarks
06_Selection Handles

03 – Intro to NURBS
01_Intro to NURBS
02_NURBS Curves
03_NURBS Surfaces
04_Parameterization
05_Rebuilding Curves and Surfaces

04 – Modeling Tools
01_TwoPointArcTool
02_Lofting
03_Revolve
04_Birail
05_Planar
06_Detaching Curves and Surfaces
07_Attaching Curves and Surfaces
08_SculptSurfacesTool

05 – Modeling the Ship
01_CurveNetwork
02_InitialSurface
03_Finalizing 1st Section
04_Finishing Outer Ring
05_Constructing Central Piece
06_Dome
07_LowerRim
08_Finishing Ship
09_Iris Door

06 – Modeling the Alien
01_Alien Body
02_Alien Tentacal

07 – Modeling the Backyard
01_Ground and Fence
02_SwingSet
03_SandBox
04_bucket
05_shovel

08 – Basic Shaders
01_Intro and Work Light
02_Fence and Yard
03_Swing set
04_sandbox
05_toys

09 – Advanced Shaders
01_Intro
02_IPR
03_Transparency
04_SpecularColor
05_AmbientColor
06_BumpMap
07_Ramp
08_Incandescence
09_SurfaceLuminance
10_SamplerInfo
11_Surface Shader
12_Intro To Earth Shading
13_Star Backdrop
14_Earth Color and Specular
15_Earth Bump
16_Self Illumination
17_City Lights
18_Clouds
19_Atmo
20_Intro to Ship Shading
21_Switch Utilities
22_Outer Ring Shading 1
23_Rebuilding outer Ring
24_Texturing the outer ring
25_Texturing the inner ship
26_Adding specular color
27_Adding black metal
28_Engine Glow
29_Command Console
30_Glass Dome
31_Alien Shading

10 – Rigging the Ship
01_Introduction
02_Rigging the Door
03_Spinning Ring
04_Delay the Tractor Beam

11 – Rigging the Alien
01_Introduction
02_The Alien – Overview
03_Intro to Joints
04_Aliens Skeleton
05_Intro to Skinning
06_Skinning the Alien
07_Flexor Lattices
08_Applying Flexors to Alien
09_Lattice Deformers
10_Applying Lattice to Alien Head
11_Creating Eye Expressions
12_Cluster Deformers
13_Eye Blink
14_Paint Cluster Weights
15_Deformation Order
16_Aim Constraints
17_Alien Control System
18_The Tentacle – Overview
19_Tentacle Skeleton and Skinning
20_IK Spline Solver
21_Rigging the Tentacle
22_Duplicating the Tentacles
23_Parenting everything to Alien Control

12 – Rigging the Tractor Beam
01_Introduction
02_Overview – The Tractorbeam
03_Creating the Beam Limit
04_Creating the Beam
05_Creating the Control System

13 – Layout and Animatics
01_Introduction
02_Scene Prep
03_StandIn Modeling
04_Animatics – Shot_1
05_Animatics – Shot_2
06_Animatics – Shot_3
07_Putting it all Together

14 – Constraints
01_Introduction
02_Point Constrain
03_Orient Constrain
04_Parent Constraint
05_Animating Constraint Weights
06_Blending between keyframes and constraints
07_Animating a Complex Scene

15 – Animation
01_Introduction
02_StarryBackdrop
03_Animating Shot 1 – The Ship
04_Animating Shot 1 – The Alien
05_Shot 1 – Anim Review
06_Animating Shot 2 – The Ship
07_Animating Shot 2 – Door and Beam
08_Animating Shot 2 – The Ball
09_Shot 2 – Anim Review
10_Animating Shot 3 – Squashing the Alien
11_Animating Shot 3 – The Ship
12_Shot 3 – Review

16 – Paint Effects
01_Introduction
02_Paint Effects Basics
03_2D Painting
04_3D Painting
05_Animating Paint Effects
06_Converting Paint Effects to Polygons
07_3D Paint Tool
08_Sculpting a Head
09_3D Paint Tool – Color
10_3D Paint Tool – Bump
11_PaintEffectsGrass

17 – Lighting
01_Introduction
02_Light Linking
03_Lighting Shot 1
04_Shot 2 Light Planning
05_Shot 2 Lighting the Scene
06_Shot 2 Adjusting Glows
07_Shot 2 Animating Lights
08_Shot 2 Light Effects
09_Lighting Shot 3

18 – Rendering
01_Intro
02_Tessellation
03_Shot1
04_Shot2a
05_Shot2b
06_Shot2c
07_Shot3
08_Rending all Shots

Section V – Project 3
01_Introduction
01_Introduction
02_Storyboarding the Scene
03_Setting up the Project

02_Intro to Polygons
01_Intro
02_What are Polygons
03_Extrusions
04_Bevel
05_Create Polygons
06_Wedge Faces
07_Cut Faces Tool
08_Hard and Soft Edges

03_Modeling the Mech
01_Setting up Image Planes
02_Foot
03_Ankle
04_Lower Leg 1
05_Lower Leg 2
06_Upper Leg
07_Pelvis
08_Torso and Cannon Base
09_Cockpit 1
10_Track
11_Bottomseat
12_TopSeat
13_screens
14_canopy
15_Power Tanks
16_Cannon 1
17_barrel
18_Finishing Touches

04_Shading and Texture Mapping
01_Intro
02_Intro UVs
03_Mapping Methods
04_UV Texture Editor
05_Texturing Workflow
06_Texturing the Tanks
07_Texturing the Cockpit
08_Texturing the Cannon
09_Texturing the Lower Body
10_Texturing the Toes

05_The Antenna Array
01_Intro
02_Modeling the Antenna Array
03_Shading the Antenna Array
04_PreShattering the Antenna

06_Rigging the Mech
01_Introduction
02_Rig Planning
03_Single Chain IK Solver
04_Skeleton and Parenting
05_Adding IK into the Legs
06_Creating the Root Control
07_Joint Automation
08_Global Position and Cleanup

07_Intro to MEL
01_Introduction
02_What is MEL
03_Script Editor
04_Intro to Commands
05_Getting Help
06_Writing Scripts
07_Variables and Data Types
08_If Statements
09_Intro to UIs
10_Window Command
11_Layouts
12_Controls
13_Procedures

08_Developing the UI
01_Introduction
02_Planning the UI
03_Creating the Window
04_Select Controls
05_Cannon Controls
06_Foot Controls

09_Layout and Animatics
01_Introduction
02_Scene Prep
03_Stand-in Modeling
04_Mech Animatic
05_Locking Down the Camera

10_Animation
01_Introduction
02_Roughing in the Walk
03_Cleaning up the Walk
04_Animating the Camera and Cannon
05_Animating the Firing Sequence

11_Intro to Dynamics
01_Intro
02_Rigid Bodies
03_Rigid Body Attributes
04_Controlling Collisions
05_Using Fields
06_Dynamic Constraints
07_Baking Simulations

12_Intro to Particles
01_Introduction
02_What is a Particle
03_What is an Emitter
04_How are Particles Created
05_Particle Types
06_Common Attributes
07_Using Ramps
08_Expressions
09_Fields
10_Particle Collisions

13_The Environment
01_Introduction
02_The Sky Dome
03_Footprints – pt1
04_Footprints – pt2
05_Footprints – pt3
06_Footprints – pt4
07_Controlling Shaders through Distance
08_Adding Lights to the Environment
09_Creating the Snow Shader
10_Making it Snow

14_The Explosion
01_Introduction
02_For Loops
03_Linstep and Smoothstep
04_Preparing the Scene
05_Adding Explosive Force
06_Making the Tower Fall
07_Adding the Fireball
08_Adding Smoke Trails
09_Controlling Smoke with Expressions
10_Importing the Explosion

15_Rendering
01_Laser Effect
02_Fixing Flickering Issues
03_Seams and Tessellation
04_Particles with Motion Blur
05_Scene Cleanup and Rendering

Source Files.7z

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3 Comments

  1. When will this course be downloadable?
    Whatever I say it won’t be enough to describe my gratitude to this site and its admins and to the courses creators. I promise I will pay for the premium subscription here, and will buy the courses that helped me here from their original producer the second day the war in my country ends and banks open again. Every click I make here to download a video is refresh to the promise and a bell ringing inside of me echoing: I promise.. I promise…. I promise..

    • It is available for streaming now. Please try again.
      Unfortunately, you can’t buy this course from 3DBuzz. Jason Busby, the founder of 3D Buzz, passed away of Esophageal Cancer back in 2017.

      • So sad to hear that! 🙁
        I was wondering why the 3dbuzz website is unreachable. What a great tutor he was. May his soul be blessed.
        Thank you so much for the course. I started downloading it when, after couple of videos, Mediafiles started to through: Internal Server Error 500 message, every time I click a link to it. Hopefully it is gonna be solved soon. Thank you again!

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