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Houdini Tutorial Procedural Japanese Castle in Unreal Engine 4

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Release date:2020, March 11

Author:Radu Cius

Skill level:Beginner

Language:English

Exercise files:Yes

In this tutorial you will learn how to create a procedural Japanese castle generation tool in Houdini 18.

How to automatically generate interior and exterior using point instance.

The method allows to add portions that can interact with the player (e.g., opening the doors)

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4 Comments

  1. Hey,
    Could you please upload Houdini Tutorial Procedural Level Design in UE4.
    here is the link : https://gumroad.com/rart#zimrH

    Thanks for your efforts.

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