Tutorial Mari – Node Based Texture and Lookdev for production by Tom Newbury
Release date:2021, December
Duration:07 h 43 m
Author:Tom Newbury
Skill level:Beginner
Language:English
Exercise files:Yes
- Familiarize yourself with the interface and navigation: Mari has a lot of tools and features, so it’s important to spend some time exploring the interface and learning how to navigate around the software. Take some time to read the documentation and watch tutorials to get a good understanding of the software’s capabilities.
- Start with simple projects: It’s always a good idea to start with simple projects and build up your skills gradually. Try texturing simple objects such as cubes, spheres, or cylinders before moving on to more complex models.
- Learn the basics of UV mapping: Understanding how UV mapping works is crucial in Mari, as it’s where you will be painting your textures. Make sure you have a good understanding of how to create and edit UVs.
- Master the paint tools: Mari has a variety of paint tools, such as brushes, stencils, and projections, that are used to apply textures. Spend time learning and practicing using these tools to achieve the desired results.
- Use reference images: Having reference images for the object you are texturing is very important. This will help you create more accurate and realistic textures.
- Practice and experiment: Like with any new software, the best way to get better at using Mari is to practice and experiment. Try different techniques and workflows to see what works best for you.
I hope these tips help! Good luck with your texturing endeavors in Mari.
Could you upload this course https://tomnewbury.gumroad.com/l/dqswr?layout=profile .Thanks