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From Blender to Unity. Game-Ready Assets, Characters and Animation by Stephen Woods

From Blender to Unity. Game-Ready Assets, Characters and Animation by Stephen Woods

Author:Stephen Woods

Duration:3.5 hrs

Release date:2025, July

Publisher:GameDev.tv

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender, Unreal Engine

Course URL:https://gamedev.tv/courses/blender-to-unreal

Stop wrestling with broken exports and learn a clean, frustration-free workflow for getting your Blender models, textures, and animations into Unreal Engine.

Master a fast, frustration-free workflow for exporting Blender models, textures, and animations into Unreal Engine — clean, optimised and game ready.

🎯 What you’ll learn

  • Export static Blender assets into Unreal with properly baked textures and normal maps.
  • Build optimized assets using custom Level of Detail (LOD) setups.
  • Rig characters in Blender using the free Rigify add-on.
  • Animate characters with control rigs using Blender’s Non-Linear Animation Editor.
  • Export individual character actions for use directly inside Unreal Engine.
  • Choose the best file formats and import/export settings for a flawless pipeline.

✅ Requirements

  • Skills: Basic familiarity with Blender’s interface and navigation.
  • Tools: Blender (free), Unreal Engine (free), a 3-button mouse.
  • Hardware: A computer capable of running Blender and Unreal Engine (dedicated GPU recommended).

📝 Description

Got amazing Blender models but no idea how to get them working inside Unreal? You’re not alone — and this course is here to fix that.

In just a couple of hours, you’ll learn a clean, frustration-free workflow for exporting static assets, rigged characters, and animations straight into Unreal Engine. No more wrestling with bad exports or broken rigs.

The course kicks off with static assets — you’ll learn how to prepare your models, bake textures directly in Blender, and set up Level of Detail (LOD) models for performance. Then it’s on to characters: you’ll rig using the free Rigify add-on, create animations with Blender’s Non-Linear Animation Editor, and export individual actions into Unreal. Finally, you’ll tackle simulations — rigid body, soft body, and cloth — so even your dynamic objects make the jump cleanly.

Stephen Woods walks you through every step, explaining the exact file formats and settings you need. By the end, you’ll have a repeatable pipeline you can trust for your own projects.

🧑‍🎓 Who this course is for

  • Artists and devs who want to use their own models in Unreal Engine.
  • Indie creators looking to level up their game development pipeline.
  • Anyone tired of relying on premade assets and ready to bring their own creations to life.

🧑‍🏫 About the Author

Stephen Woods has been creating 3D art since 2005, starting with 3DS Max while studying Film-craft and Animation. He later moved through Maya and Lightwave during a degree in Computer Animation. After a career break to be a stay-at-home dad, he discovered Blender and transitioned to it as his primary production tool. Stephen also holds a second degree in Computing and IT with Design, where he focused on Python, Java, and C#. He now teaches Blender full-time with GameDev.tv, creating courses that help artists level up their 3D skills for games, illustration, and animation.

🏁 Final Result

  • A complete, repeatable pipeline for exporting Blender assets into Unreal Engine.
  • A portfolio-ready project demonstrating static models, rigged characters, animations, and simulations working inside Unreal.
Curriculum

📋 Course content

  1. Module 1: Introduction & Setup
    • Course Introduction – Blender to Unreal Engine00:44
    • Downloading & Installing Blender04:59
    • Community & Support01:33
  2. Module 2: Static Assets
    • Introduction – Static Assets01:00
    • Preparing Assets in Blender510:08
    • Using Static Assets in Unreal Engine07:38
    • Exporting Textured Assets for Unreal Engine09:28
    • Preparing Assets for Baking in Blender06:17
    • Baking Textures in Blender for Unreal Engine10:45
    • Importing the Low Poly Assets & Textures02:19
    • Exporting LODs for Unreal Engine10:46
  3. Module 3: Characters & Animation
    • Introduction – Characters & Animation00:56
    • Rigging Characters in Unreal Engine11:05
    • Using the Manny Rig in Blender15:12
    • Simple Rigging in Blender with Rigify08:43
    • Rigging for Blender Animation10:58
    • Creating Actions in Blender14:48
    • Simplifying the Control Rig06:27
    • Creating Character Animations in Blender14:13
    • Fixing Common Animation Issues08:28
    • Exporting Characters & Animations to Unreal06:36
  4. Module 4: Simulations & Other Assets
    • Introduction – Simulations & Other Assets00:24
    • Exporting Rigid Body Simulations for Unreal Engine07:10
    • Exporting Soft Body Simulations for Unreal Engine09:33
    • Exporting Cloth Simulations for Unreal Engine16:37
  5. Module 5: Blender to Unreal – What’s Next?
    • Course Outro00:40
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From Blender to Unity. Game-Ready Assets, Characters and Animation by Stephen Woods

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