From Blender to Unity. Game-Ready Assets, Characters and Animation by Stephen Woods
Duration:3.5 hrs
Actual Duration:2h 14m
Release date:2025, July
Publisher:GameDev.tv
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender, Unreal Engine
Course URL:https://gamedev.tv/courses/blender-to-unreal
Master a fast, frustration-free workflow for exporting Blender models, textures, and animations into Unreal Engine β clean, optimised and game ready.
π― What you’ll learn
- Export static Blender assets into Unreal with properly baked textures and normal maps.
- Build optimized assets using custom Level of Detail (LOD) setups.
- Rig characters in Blender using the free Rigify add-on.
- Animate characters with control rigs using Blender’s Non-Linear Animation Editor.
- Export individual character actions for use directly inside Unreal Engine.
- Choose the best file formats and import/export settings for a flawless pipeline.
β Requirements
- Skills: Basic familiarity with Blender’s interface and navigation.
- Tools: Blender (free), Unreal Engine (free), a 3-button mouse.
- Hardware: A computer capable of running Blender and Unreal Engine (dedicated GPU recommended).
π Description
Got amazing Blender models but no idea how to get them working inside Unreal? You’re not alone β and this course is here to fix that.
In just a couple of hours, you’ll learn a clean, frustration-free workflow for exporting static assets, rigged characters, and animations straight into Unreal Engine. No more wrestling with bad exports or broken rigs.
The course kicks off with static assets β you’ll learn how to prepare your models, bake textures directly in Blender, and set up Level of Detail (LOD) models for performance. Then it’s on to characters: you’ll rig using the free Rigify add-on, create animations with Blender’s Non-Linear Animation Editor, and export individual actions into Unreal. Finally, you’ll tackle simulations β rigid body, soft body, and cloth β so even your dynamic objects make the jump cleanly.
Stephen Woods walks you through every step, explaining the exact file formats and settings you need. By the end, you’ll have a repeatable pipeline you can trust for your own projects.
π§βπ Who this course is for
- Artists and devs who want to use their own models in Unreal Engine.
- Indie creators looking to level up their game development pipeline.
- Anyone tired of relying on premade assets and ready to bring their own creations to life.
π§βπ« About the Author
Stephen Woods has been creating 3D art since 2005, starting with 3DS Max while studying Film-craft and Animation. He later moved through Maya and Lightwave during a degree in Computer Animation. After a career break to be a stay-at-home dad, he discovered Blender and transitioned to it as his primary production tool. Stephen also holds a second degree in Computing and IT with Design, where he focused on Python, Java, and C#. He now teaches Blender full-time with GameDev.tv, creating courses that help artists level up their 3D skills for games, illustration, and animation.
π Final Result
- A complete, repeatable pipeline for exporting Blender assets into Unreal Engine.
- A portfolio-ready project demonstrating static models, rigged characters, animations, and simulations working inside Unreal.

Channel