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Creating a Smart Fur Material by QiYu Dai

Creating a Smart Fur Material by QiYu Dai

Author:QiYu Dai

Duration:2 hour 30 mins

Actual Duration:2h 23m

Release date:2025

Publisher:Levelup.Digital

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Substance Designer, Substance Painter, Marmoset Toolbag

Course URL:https://levelup.digital/portfolio/smartfur/

Learn to create a realistic, customizable fur material from scratch in Substance Designer and turn it into a smart material for Substance Painter.

Ready to make your 3D characters and environments pop with incredibly realistic fur? This course breaks down how to build a fully customizable fur material using Substance Designer, then transforms it into a smart material for Substance Painter. You’ll gain total control over fur flow, density, and scale, making your texturing workflow way more efficient.

🎯 What you’ll learn

  • Create a realistic fur material starting with the height map.
  • Develop base color and opacity maps with expert techniques.
  • Expose parameters and create functions for material variation.
  • Publish and set up your material for use in Substance Painter.
  • Control fur direction, density, and scale directly in Painter.
  • Render your final material in Marmoset Toolbag.

✅ Requirements

  • Skills: Basic knowledge of Substance Designer, Substance Painter, and Marmoset Toolbag.
  • Tools: A computer capable of running the specified software.
  • Hardware: A computer that can handle 3D texturing software.

📝 Description

This course dives into the full pipeline for creating a professional-grade, customizable fur material. You’ll start in Substance Designer, learning how to build the core components of the fur texture, focusing on height, color, and opacity. The instructor, QiYu Dai, shares his personal tips and tricks for achieving realistic results, including how to set up exposed parameters and functions. This allows for deep customization later on.

The second half of the course focuses on integrating your creation into a practical workflow. You’ll learn how to publish your material and use it effectively within Substance Painter, where you can directly manipulate the fur’s direction, density, and scale. This hands-on approach ensures you’re not just learning theory, but building a usable asset. Finally, you’ll see how to render your finished material in Marmoset Toolbag for presentation. The course includes the Substance source file and is taught in 1440 resolution.

🧑‍🎓 Who this course is for

  • Artists looking to expand their skills in the Substance pipeline.
  • Texture artists aiming to create realistic fur for characters or environments.
  • Anyone interested in mastering advanced material creation techniques.

🧑‍🏫 About the Author

QiYu Dai, also known as Aiden, is a Senior Artist with 7 years of experience at Ubisoft. He’s contributed to major titles like Rainbow Six Siege and is currently working on For Honor. Aiden has been using Substance Designer since 2015 and specializes in training artists in Substance and PBR workflows for texture creation. His industry experience brings a practical, real-world perspective to the course.

🏁 Final Result

  • A portfolio-ready, realistic, and customizable smart fur material that can be easily adjusted for various applications in Substance Painter.
Curriculum

📋 Course content

  1. Height Map Creation
    • Height Map Creation
  2. Color & Opacity Creation
    • Color & Opacity Creation
  3. Expose Parameters
    • Expose Parameters
  4. Publish & Setup in Painter
    • Publish & Setup in Painter
  5. Render in Marmoset
    • Render in Marmoset
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Creating a Smart Fur Material by QiYu Dai
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