This course is a deep dive into the world of PlayStation programming. You’ll explore the PS1 hardware, understand its sub-components, and learn to code games using MIPS…
Category: Tutorials
George Pratt, a veteran comic and fine artist, walks you through the nuts and bolts of sequential art in this 12-week course. Forget theory—this is about learning…
This course is a straight shot into Blender’s Geometry Nodes—no fluff, just practical workflows for building procedural generators, motion graphics, and simulations. You’ll start with the node…
Build a complete 2D top-down action game in Godot 4.6, guided by a developer who knows the struggle of learning from scratch. This course focuses on practical,…
A no-fluff, exercise-driven course for artists who want to stop guessing and start understanding leg and foot anatomy. You’ll work through 17 sculpting sessions, from basic shapes…
Build a complete 3D action-adventure game from scratch in Godot 4.3. This course walks you through every system you need for a modern game: third-person character controls,…
Build a complete retro-style 3D FPS in the Godot Game Engine. This course walks you through creating a fast-paced first-person shooter with multiple weapons, enemy AI, and…
This 8-week course teaches you the real nuts and bolts of character design—not just drawing well, but using design theory to make characters that communicate clearly. You’ll…
This mini-course cuts the fluff and gets straight into building materials in Unreal Engine 5. You’ll learn the logic behind PBR, how to tweak shaders, and where…
Learn how to use Chaos physics in Unreal Engine 5 to build interactive game mechanics. This course covers everything from basic physics bodies and collisions to advanced…
Alex Beddows shows you how Substance Designer is actually used in AAA game production. This isn’t a slow step-by-step tutorial. Instead, you get his full graph and…
This course is for designers who already know their way around Figma but want to stop fighting the tool and start building like a pro. You’ll move…











