A 10-hour deep dive into texturing a magazine cover in Substance 3D Painter, with a bonus high-poly sculpting section. Dan Kenton walks through his entire thought process,…
Category: Tutorials
Watch Wang Xiao’s complete drawing process for a powerful female warrior character. This isn’t just a timelapse — it’s a full breakdown from the first rough sketch…
Master artist Wang Xiao walks you through the full creation of a gentle, expressive female character in this drawing demo. From the initial sketch to final polish,…
Alexander Lee teaches a unique approach to animation: sculpting every single frame by hand in ZBrush. This 5-hour workshop covers the full pipeline, from character setup in…
Build a complete first-person shooter from the ground up in Unity 6. This course walks you through creating a level-based shooting game, teaching you C# programming and…
Follow material artist Khayyam Naghiyev as he breaks down his process for creating a realistic damaged pavement stone. This isn’t just a button-pushing tutorial; it’s a practical…
This course is a straight-up, no-fluff walkthrough on creating a realistic, smashed-up phone box entirely in Substance Designer. Lee Borrer, a pro with years of studio experience,…
This course is about shifting your mindset. Instead of modeling one apple, you build a system that can make a hundred different apples. Ram from Crossmind Studio…
A massive, hands-on course that takes you from zero experience to creating professional product renders and animations in Blender. Over 17 hours of structured content, you’ll build…
A short, hands-on class for absolute beginners. You’ll go from a blank screen to a working interactive generative visual in TouchDesigner, learning the core interface and operators…
This course walks you through the entire creation of a PBR stylized character for games, using Blender, ZBrush, and Substance Painter side by side. You’ll go from…
A practical, no-fluff tutorial that shows you exactly how to use Blender as a fast concept sketching tool. You’ll learn to block out scenes, set up lighting…











