Ready to make your 3D landscapes look like they’re straight out of a movie? This workshop with Koke Nunez is your ticket to creating seriously photorealistic 3D…
Category: Gnomon
Ready to make your character attacks pop? This workshop dives into creating seriously cool, readable, and powerful stylized attacks using Maya. Whether you’re aiming for games or…
Want to build character rigs that animators actually enjoy working with? This workshop dives into the essential techniques for creating production-ready rigs in Maya, perfect for game…
Ready to make your game characters move like a pro? This workshop dives deep into the entire game animation pipeline, showing you exactly how to take an…
Ready to level up your digital painting game in Photoshop? This workshop dives deep into the essential tools and workflows that professional artists use every day. Whether…
Ready to bridge the gap between animation and gameplay in Unreal Engine 5? This workshop dives into creating robust, production-ready character animation systems. You’ll follow a workflow…
Want to make your games tell a story as the player moves through them? This workshop dives into how to hook up character animations right into the…
Ready to build game worlds that feel truly alive? This workshop dives into creating stunning architectural game environments, blending historical design with modern game development tools. You’ll…
This workshop dives into creating a simplified FACS-based facial rig system using Maya. You’ll learn how to take motion-capture data from an iPhone’s ARKit and apply it…
Ready to make some seriously cool sci-fi electrical effects? This workshop with Maria Barbadillo, a Lead FX Artist who’s worked on blockbusters like Thor: Ragnarok and Deadpool…
Ready to build game worlds that feel truly alive? This workshop dives into creating stunning architectural game environments, blending historical design with modern game development tools. You’ll…
Level up your real-time VFX fundamentals with senior VFX artist Tobias Ahlgren Cederlöf as he breaks down the foundations of creating great effects for games while also…











