If those bouncy anime-style characters from Korean mobile games look fun but intimidating to animate, this is your starting line. Kim Yeongje takes you from basic timing…
Category: Topics
Short commercials live or die in post. This course shows you how an online artist actually handles them — organize the project, conform the edit in Resolve,…
This is a real production class on high-end product video, not theory. You follow Jeong Kiseong through four full jobs — watch, perfume, glasses, jewelry — from…
You get a full airplane game built from zero in Unreal Engine 4 — no starter template, no shortcuts. You’ll wire up flight controls, enemy flight AI,…
Preview: Need shots done fast without looking cheap? This workshop shows you how TV and film artists actually pull it off with Nuke and SynthEyes, from 2D…
This is a quick, hands-on look at the new Cinema 4D solver. You build a simple glass cube, drop in a bunch of shapes, and let Soft…
If your Blender renders look flat and clients scroll past them, this short course fixes that. You get a practical workflow for lighting, materials, and presentation to…
Want to get sharper at hard-surface 3D? In this course you build a weird, stylized skateboard from zero using 3ds Max, Substance Designer, and Redshift — modeling,…
This is a practical course on making product shots that actually sell. You’ll build a 3D still life from scratch in Cinema 4D and render it in…
This is a full archive of Mikhail’s Patreon work till September 2026 — actual Cinema 4D project files, experiments, and breakdowns built around dynamics, fields, and Redshift…
If you have ever wondered how a shaky green-screen clip turns into a shot that looks real, this course walks you through the whole chain. You will…
If you can already click around Unreal Engine but your characters still move like robots, this class fixes that. You’ll take real movement — shot on your…









