Shading Techniques part one Shading Techniques I is the first course in a series that revolves around learning the foundational techniques behind texturing and shading. The workflows…
Category: Shading
The procedural nature of Gaea by Quadspinner empowers 3D artists and matte painters to craft impressive and realistic environments with its powerful tools. Incorporating Gaea into a…
In this lecture, Jerad Marantz shares his creature design techniques in an extensive lecture and demonstration. Beginning with a brief description of the creature, Jerad begins the…
Create your first stylized prop design for games with tips and trick from Liem Nguyen a 2D/3D Character Artist! In this class I will be explaining my…
Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter.…
3DS MAX + FSTORM This course is made with 3Ds Max and FStorm. However, with some intermediete knowlegde of your softwares, you can with ease follow along…
Hey everyone! Thanks for joining me on Patreon. I will be covering my pipeline and process. Whether its mostly CG environments & matte paintings or more projection…
The objective of this course is to teach students how to create materials and textures for video games in Unreal Engine 4. Students will also learn high…
Characters are the heart and soul of any movie, comic or video game. In this Course, illustrator Philipp Kruse shares his secrets to populating projects with compelling…
What Will I Learn? Discover specific Blender 2.8 modeling tools and apprehend Substance painter Create an asset ready to be imported into a game engine Discover a…
Early Access This course is now available in early access state, with 15% discount. That means you can get access to the first chapters immediately and start…
What Will I Learn? People WILL NOT believe you when you say it’s not a photo You will learn the basics of Blender 2.81 for Asset Modeling…











