DESCRIPTION Adrian Vallecilla’s 5-hour workshop details a complete workflow for integrating hero assets into backplates with photorealistic results. Using a classic technique in visual effects production, Adrien…
Category: Plugins
In this course, we’ll start by giving an overview of a typical CG pipeline and see how data is passed from one stage to the next. Following…
The easiest way to follow along Standard video tutorials can be exhausting. We know, we’ve been there. The CG Fast Track tutorial format combines videos and screenshots…
Learn 3D modeling from scratch and master the most used software in cinema, animation and advertising If you are passionate and want to get started in 3D…
Learn to create impressive photorealistic images of an indoor space with 3DS Max and V-Ray Understanding an architectural space and assessing it in detail before building it…
What Will I Learn? Modelling a Vehicle Unwrap and Texturing Lighting and Scene Setup Render Using Arnold Renderer Requirements You should have Autodesk 3ds Max version 2023…
Demystify Sub Surface Scattering Sub Surface Scattering is one of the least understood aspects of shading in 3D, with unintuitive controls confronting users who then have to…
Learn to easily create unique and fun characters with Cinema 4D Modeling a character in 3D and animating it can come to feel like creating an alter…
Learn techniques to model, texture, render, and print a 3D character with Substance Painter, V-Ray, and ZBrush Matías Zadicoff has been dedicating himself to design, modeling, and…
This introductory workshop reveals everything you need to know to create hair for both animated characters and still renders using Ornatrix in Maya. Santhosh Koneru, a 3D…
Discover how to take pre-existing scanned assets and quickly and professionally clean them up using a combination of Wrap 3, ZBrush, and Maya. This workshop by Modeler…
Create 3D videos for your architectural visualisation projects Being able to recreate the sensation that a space transmits to you when you visit it for the first…











