This course takes you from a completely blank Unreal Engine project to a fully packaged 2.5D platformer. You’ll learn how to combine 2D sprites with 3D environments,…
Category: Applications
This workshop is all about pushing your game animation beyond the basics. You’ll focus on communication, connection, and the subtle details that make combat and takedowns feel…
This course is all about turning simple ideas into looping animated stories. Novenero Studio, the folks behind it, have worked with big names like Facebook, HP, and…
This course is all about breaking out of the standard clean vector look and getting your hands dirty with procedural animation techniques. Santiago Avila, a motion designer…
Space switching is one of those techniques that quietly saves your butt on complex shots. Instead of fighting with stacked constraints or manually keying every little offset,…
This workshop is all about pushing your game animation skills to the next level. You’ll focus on advanced body mechanics, actions, and reaction performances that give players…
This course is all about one thing: making your characters feel alive through posing. Raphaela Burdis breaks down the mechanics of emotional storytelling in 3D, focusing on…
Raphaela Burdis breaks down the core principles behind creating action poses that actually read. No guesswork, no stiff mannequins—just clear, practical rules for making your characters feel…
This course is built for animators who already know their craft but want to bring that skillset into Unreal Engine. No more fighting the software—just practical, hands-on…
This workshop is an entry-level class that introduces character animation for video games in Maya. You only need basic knowledge of animation in Maya to get started—the…
Build a fully playable PvE card battler in Unity 6. You’ll create a working deck, a responsive player hand, and a turn-based combat system where a boss…
This course skips the abstract exercises and gets straight to building. You’ll learn Python by creating six complete games, starting with a simple 2D runner and ending…











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