Текстурирование — важный этап создания 3D модели, в ходе которого ты создаёшь материалы и «раскрашиваешь» модель, придавая ей законченный вид. На этом курсе ты научишься создавать сочные…
Category: Marmoset toolbag
Изучим все этапы пайплайна разработки персонажей: скульпт, high poly, развёртка, запечка, текстуры, риг, анимация и подача. Ты освоишь скульпт в Zbrush, ретоп в Maya, запечку в Marmoset…
Learn how to create an organic-looking material in Substance Designer by implementing Subsurface Scattering mixed with hard surface. The course tackles how to separate materials and add…
Hard Surface Next-Generation Role Process Teaching.
A full run through of creating a tilling terrain texture and rock asset set from scratch using Zbrush and Photoshop/Quixel. Showcasing techniques for sculpting rocks in Zbrush…
A full run through of creating an organic sculpture from scratch in Zbrush. Showcasing my use of array mesh, organic sculpting techniques, and shape composition. Concluding with…
In this seven-part course, Emiel Sleegers covers the creation of an environment asset, in this case a fire hydrant, for use in AAA games, in real time.…
Quality vs Quantity in Storytelling – Part 1 – Building the Asset In this two-part series, Javier Benitez breaks down coming up with simple yet effective pieces…
In this 6-part series sponsored by MSI, Javier Perez will guide students on the philosophies and approaches of creating a modular sci-fi hallway environment inside of Substance…
Creating Mini Uzi Weapon Tutorial Full – Complete Edition (Vietnamese) 13.7k tris. 1×4096 texture map. Texturing in Substance Painter Creating Mini Uzi Weapon Tutorial Full – Complete…
Part 4 of 4. Yekaterina Bourykina is a master of hand painting stylized textures for games. In this four part series she demonstrates her approach to hand…
In this step by step tutorial, I will be guiding you through the entire process of creating a fantasy weapon from start to finish. We will start…











