Hi! I’m Shane and I have been using and teaching 3D Modelling & Animation as well as Game Development to beginners like you for over 10 years!…
Category: Maya
Creating a Photorealistic Render in Keyshot Learn to create realistic renders in Keyshot. First learn how to create a 3D model in Maya using Maya’s powerful modeling…
It is the first time in my life to create 3D Animation. Thank you, Lucas. You’re a great teacher. It’s kinda complicated and lots of new things…
Autodesk’s Maya 2020 is the leading 3D application used by artists in digital production across the game, visual effects, commercial, and broadcast industries. Maya’s feature-rich toolset expands…
Facial rigging is one of the most sought-after talents in the animation industry. A great facial rigger will have both technical and artistic skills to achieve smooth…
Post-Apocalyptic Game Environment – In-Depth Tutorial Course Learn how a professional environment artist works when creating environments for games. You’ll learn techniques like Modular Modeling, Procedural Texturing,…
In this course, Eugene covers the installation of the Non-Commercial version of RenderMan for Maya, Houdini and Katana, and gets you up to speed with a RenderMan…
Learn the basic techniques to model and build cartoon-style 3D props If you want to go from imagining to creating fantastic worlds, 3D scenes, and cartoon-style settings,…
Hello everyone! And welcome to this very exciting tutorial course on how to create a game environment from start to finish.My name is Emiel Sleegers, I am…
This course is designed for beginner animators who understand the basics of the workflow but struggle to give their animation that level of quality and believability typical…
Aprende a crear los controles básicos de un personaje humano Jose Antonio Martín –director técnico de personajes y rigger– ha trabajado en grandes producciones como Gravity, Terminator…
Voltado para a criação de modelos complexos tanto em forma quanto em detalhe, em MAYA | Modelagem e Texturização o aluno produz obras completas desde a modelagem…