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Blender 2.8 UV Mapping by Darrin Lile (1080p Update)

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Release date:2019, April

Duration:09 h 03 m

Author:Darrin Lile

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character

Requirements
You should have at least a little experience with Blender and Unity
We use all free software in this course: Blender 2.8, the free version of Texture Packer, and the Personal Edition of Unity
The instructor uses a graphics tablet in the texture painting and sculpting sections of the course

Description
In this course we’ll create a game character using Blender 2.8, and we’ll export it to Unity and configure it so we can control it in the game engine.

Throughout the course, you will learn:
3D Modeling in Blender 2.8
UV Mapping
Texturing and Sculpting
Baking a Normal Map
Rigging a Character in Blender 2.8
Animating a 2D Face with Grease Pencil
Creating Animation Cycles for a Video Game
Exporting a Character and Animations from Blender 2.8 to Unity
Creating a C# Script in Unity to Control a Game Character

Beginning with the modeling, we’ll use Blender 2.8 to build all the individual pieces of a Lego character. And then you’ll learn how to UV map each of the parts, and then create an efficient, unified UV map of the entire character. We will use Blender’s texture painting tools to create the clothes of the character, and we’ll use the sculpt tools to create the high res details of the hair. You’ll then learn how to bake a normal map in Blender and apply the textures to the character model.

Next, we’ll work on rigging the character. We will begin with a single bone, and create the rig manually, so you can see how a character rig is built from the ground up. You’ll learn how to create a Foot Roll Rig and how to use Blender 2.8’s new process for creating Custom Shapes to control the character.

Once the rig is done, I’ll show you a cool technique, using Blender 2.8’s new Grease Pencil tools, to animate both a 2D drawn face and a 3D body at the same time. With this technique, we will create the character’s Idle, Run, and Jump animations, ready to be used in a game engine.

You will then learn how to export the character, animations, and textures out of Blender and bring them into the Unity game engine. And here you will learn how to set-up the character in the game and even how to retarget third-party animations onto our character, using Unity’s Humanoid Rig system.

Finally, we will write a simple C# script to incorporate our 2D and 3D animations, and get the character running around the level.

If you’ve ever wanted to create a game character, and are interested in getting up to speed in Blender 2.8, then this course is for you. So join me as we create a game character in Blender 2.8.

Who is the target audience?
Anyone who would like to create a game character using Blender 2.8 and Unity

Watch online or Download for Free

01-Introduction
01- Introduction
02- What is UV Mapping_

02-UV Mapping Fundamentals
01- Marking Seams and Unwrapping
02- Testing for Stretching
03- Seams and Applying Scale
04- Arranging UV Islands
05- Using the UV Map for Texturing
06- UV Mapping a Cylindrical Object
07- Adding the Soda Can Texture
08- Using Smart UV Project
09- Creating a Wood Texture in Krita
10- Creating and Applying a Normal Map

03-Project Hash1_ UV Mapping and Texturing a Dumpster
01- Beginning the UV Map of the Dumpster
02- Continuing the UV Map of the Dumpster
03- UV Mapping the Wheel
04- Organizing the UV Map
05- Finishing the Dumpster UV Map
06- Beginning the Dumpster Texture in Krita
07- Finishing the Dumpster Texture Map
08- Applying the Texture Map to Different Materials

04-Project Hash2_ UV Mapping and Texturing a Building
01- Beginning to UV Map Building 01
02- Continuing to UV Map Building 01
03- Finishing the Building 01 UV Map
04- Using the Stitch Tool
05- Testing the Texture Size in Krita
06- Creating the Color Map for the Building
07- Finishing the Building Textures
08- Creating Materials and Applying Textures

05-Project Hash3_ Baking a Normal Map
01- UV Mapping the Trash Can
02- Adding Sculpt Detail to the Trash Can
03- Baking a Normal Map

06-Project Hash4_ UV Mapping a Character
01- Beginning to UV Map the Head
02- UV Mapping the Head
03- Mapping the Torso, Arms, and Hands
04- UV Mapping the Legs and Boots
05- UV Mapping the Eyes and Teeth
06- Scaling and Packing the UV Islands

07-Project Hash5_ UV Mapping an Alley
01- UV Mapping the Ground and Building 5
02- UV Mapping Building 2
03- UV Mapping Building 3
04- UV Mapping Building 4
05- UV Mapping the Remaining Details

08-Conclusion
01- Conclusion
[Udemy – Pact] Blender 2.8 UV Mapping by Darrin Lile (1080p Update)_Subtitles.7z

01.Introduction
0101.Introduction

02.Modeling the Character
0201.Modeling the Head
0202.Creating the Torso
0203.Modeling the Legs
0204.Creating the Arm
0205.Beginning the Hand
0206.Finishing the Hand
0207.Beginning the Hair
0208.Finishing the Hair

03.UV Mapping
0301.UV Mapping the Hips
0302.UV Mapping the Head and Torso
0303.UV Mapping the Leg and Arm
0304.Creating a Unified UV Map

04.Texture Painting and Sculpting
0401.Beginning to Texture Paint
0402.Finishing the Base Colors
0403.Painting the Jacket Detail
0404.Texturing the Zipper and Belt
0405.Adding Sculpt Detail to the Hair
0406.Baking a Normal Map

05.Rigging the Character
0501.Beginning the Rig
0502.Creating the Arm and Leg Bones
0503.Adjusting Roll and Mirroring
0504.Binding the Character to the Rig
0505.Weight Painting the Character
0506.Adjusting and Testing Weights
0507.Setting Up IK Legs
0508.Creating the Foot Roll Bones
0509.Foot Roll Parenting and Constraints
0510.Setting Up the Toe and Knee Controls
0511.Finishing the Weight Painting
0512.Beginning the Control Object Bones
0513.Finishing the Control Object Bones
0514.Mirroring and Parenting Control Bones
0515.Placing the Custom Shapes
0516.Finishing the Rig

06.Animating the Character
0601.Setting Up for Animation
0602.Finishing the Interface Set-up
0603.Drawing the 2D Face
0604.Creating the Idle Animation
0605.Animating the Head Turns and Blinks
0606.Rendering and Testing the 2D Animation
0607.Starting the Run Animation Cycle
0608.Continuing the Run Animation
0609.Finishing the Run Cycle
0610.Creating the Jump Animation
0611.Animating the Face for the Jump

07.Character Set-up in Unity
0701.Exporting Assets to Unity
0702.Creating and Importing the Sprite Sheets
0703.Configuring the Character in Unity
0704.Retargeting Third Party Animations
0705.Setting Up the Animator Controller
0706.Beginning the Player Script
0707.Animating the Sprite Sheets
0708.Activating the Face Objects
0709.Configuring the Character Movement
0710.Conclusion

exercise_files.7z


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5 Comments

  1. Can we have this course in future https://www.artstation.com/tsmith3d/store/VwgK/intro-to-ue4-vfx-waterfall

  2. Hy Sir, i am very happy i so excited to see this website. I am visit to daily this site for learning. Thanks for creating this website.

    So, please add this course:: Unity Android 2020 : Build 7 Games with Unity & C#

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