Interior Concept Design by Nick Stath
Duration:Over 10 hours of training!
Release date:2025, October
Publisher:Learn Squared
Skill level:Intermediate
Language:English
Exercise files:Yes
Software:Blender
Course URL:https://www.learnsquared.com/courses/interior-concept-design
Want to design interiors that look like they belong in a movie and could actually be built? This course dives into merging architectural know-how with the visual storytelling of concept design. You’ll tackle real-world briefs, work through a full professional pipeline, and end up with a portfolio-ready project that screams authenticity and design depth.
π― What you’ll learn
- Blend architectural principles with cinematic design for believable spaces.
- Develop a professional workflow from initial sketches to final keyframes and 3D walkthroughs.
- Create detailed interior concepts for various briefs, including sci-fi, mid-century modern, and brutalist styles.
- Understand how to present your designs effectively for portfolios and client pitches.
- Utilize Blender for 3D blockouts, detailing, and rendering.
β Requirements
- Skills: Basic understanding of 3D space and design principles is helpful.
- Tools: A computer capable of running Blender.
- Hardware: A standard computer setup should suffice; no specialized hardware is strictly required beyond a reliable PC.
π Description
This course is all about crafting interior spaces that feel real, functional, and visually captivating, just like you’d see in high-end films. Instructor Nick Stath, an architect turned film concept designer, walks you through his entire professional process. You’ll start by understanding core architectural and concept design principles, then dive into choosing one of three distinct project briefs β think sci-fi quarters, a cozy mid-century living room, or a stark brutalist control center.
Nick guides you step-by-step, from initial sketches and 2D paintovers to building the scene in Blender. You’ll learn how to add materials, props, and details to make your 3D environments truly believable. The course also covers creating essential presentation materials like keyframes, walkthroughs, and isometric views, teaching you how to package your work for a killer portfolio or client presentation. Itβs a practical, hands-on approach to interior concept design.
π§βπ Who this course is for
- Aspiring concept artists looking to specialize in interior design for film and games.
- 3D artists wanting to improve their environmental design skills and architectural detailing.
- Architects interested in applying their knowledge to entertainment design and visualization.
- Anyone looking to build a strong portfolio piece focused on interior environments.
π§βπ« About the Author
Nick Stath is a seasoned concept designer with a solid background in architecture. Since 2016, he’s been a key player in the film and entertainment industry, contributing his architectural concept designs to major studios like 20th Century Studios, Disney, Legendary, Netflix, Amazon, Blur, and Epic Games. You might recognize his work from projects such as Alien: Romulus, Love, Death + Robots, Secret Level, and Godzilla x Kong: Supernova. Nick’s unique talent lies in seamlessly merging architectural precision with compelling cinematic storytelling, allowing him to build worlds that feel incredibly believable.
π Final Result
- A portfolio-ready interior concept design project, complete with detailed 3D models, keyframes, and potentially a 3D walkthrough, showcasing your ability to design believable and cinematic spaces.

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