AAA Rocks for games – For total beginners and seniors by AnArtBrand
Duration:5+ hours
Release date:2026, April 16
Publisher:Gumroad
Skill level:Advanced
Language:English
Exercise files:Yes
Software:Zbrush, Maya, Marmoset Toolbag, Adobe Substance Painter, Unreal Engine, Quixel Mixer, Photoshop
Course URL:https://anartbrand.gumroad.com/l/RocksForGamesCourse
Ready to make some killer rocks for games? This course is packed with over 5 hours of no-nonsense content, showing you everything from picking references to sculpting, retopology, unwrapping, and creating awesome shaders and textures. You get to choose your learning speed with different video edits, and it’s all professionally put together to make learning fun and fast.
🎯 What you’ll learn
- Create game-ready rock assets from scratch.
- Master sculpting, retopology, and UV unwrapping techniques.
- Develop multiple shader and texture creation workflows.
- Work with various industry-standard software.
- Understand mask and texture creation for realistic results.
✅ Requirements
- Skills: Familiarity with 3D concepts is helpful, but the course is designed for all levels.
- Tools: Your preferred 3D modeling software.
- Hardware: A computer capable of running 3D software like Zbrush, Maya, Substance Painter, and a game engine.
📝 Description
This isn’t your average tutorial. We’re cutting straight to the good stuff, no fluff, just pure information on creating AAA rock assets. You’ll learn a ton of techniques, from beginner-friendly methods to advanced workflows suitable for senior artists. The course covers multiple software packages, including Zbrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine, and Photoshop, so you can apply what you learn using your preferred tools. We’ve edited the videos in different ways – real-time, sped-up, and direct-to-the-point – so you can learn at your own pace. Plus, you get all the source files used in the lessons.
🧑🎓 Who this course is for
- Aspiring game artists looking to specialize in environment art.
- Junior artists wanting to level up their hard-surface sculpting and texturing skills.
- Senior artists seeking new techniques or a refresher on modern asset creation pipelines.
- Anyone interested in creating realistic 3D environment assets.
🧑🏫 About the Author
AnArtBrand is an experienced artist known for creating high-quality game assets. With a focus on practical, efficient workflows, AnArtBrand aims to share valuable knowledge that helps artists improve their skills and create professional-level work for the gaming industry.
🏁 Final Result
By the end of this course, you’ll have a portfolio-ready, game-ready rock asset, complete with optimized topology, detailed textures, and functional shaders, ready to be dropped into a game engine. You’ll also have a solid understanding of the entire asset creation pipeline for environmental props.

Channel