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Intro to Environment Painting with Maciej Kuciara

Release date:2015, December

Duration:18 h 00 m

Author:Maciej Kuciara

Skill level:Beginner

Language:English

Exercise files:Yes

Industry-leading senior concept artist Maciej Kuciara will teach you how to construct environment paintings using both 2D and 3D techniques, and how they apply to a modern video games production pipeline. Start with the foundations of art and architecture, and learn video game development pipelines to propel your environment painting skills to the next level.

Watch online or Download for Free

1. Foundations

1601A_MK_01A_01_01 – Meet Maciej Kuciara
1601A_MK_01A_01_02 – Course Overview
1601A_MK_01A_02_01 – Timeline
1601A_MK_01A_02_02 – Neolithic
1601A_MK_01A_02_03 – Mesopotamian
1601A_MK_01A_02_04 – Ancient Egyptian
1601A_MK_01A_02_05 – Classical Greek
1601A_MK_01A_02_06 – Classical Roman
1601A_MK_01A_03_01 – Menus
1601A_MK_01A_03_02 – Keyboard Shortcuts
1601A_MK_01A_03_03 – Brushes
1601A_MK_01A_03_04 – Naming Conventions
1601A_MK_01A_04_01 – Drawing in Perspective
1601A_MK_01A_04_02 – Orthos & Construction
1601A_MK_01A_04_03 – Deconstruction
1601A_MK_01A_04_04 – Simple Shadows
1601A_MK_01A_05_01 – Sketches
1601A_MK_01A_06_01 – Homework
1601A_MK_01A_06_02 – Takeaways

2. Composition

1601A_MK_02A_01_02 – Romanesque
1601A_MK_02A_01_03 – Gothic
1601A_MK_02A_02_01 – Rule of Thirds
1601A_MK_02A_02_02 – Cross Symmetry
1601A_MK_02A_02_03 – Geometry in Composition
1601A_MK_02A_02_04 – Rule of Space
1601A_MK_02A_02_05 – Tangents
1601A_MK_02A_03_01 – Crosshatching
1601A_MK_02A_03_02 – Simplicity vs. Complexity
1601A_MK_02A_03_03 – Sketching Thumbnails
1601A_MK_02A_04_01 – Takeaways
1601A_MK_02A_04_02 – Homework
1601A_MK_02A_01_01 – Byzantine

3. Basic Light and Values

1601A_MK_03A_02_01 – Ambient Light
1601A_MK_03A_02_02 – Direct Light
1601A_MK_03A_02_03 – Sharpness of Shadows
1601A_MK_03A_02_04 – Specular vs Diffuse
1601A_MK_03A_02_05 – Fresnel Reflection
1601A_MK_03A_02_06 – Global Illumination
1601A_MK_03A_03_01 – Gradients
1601A_MK_03A_03_02 – Selections
1601A_MK_03A_03_03 – Clipping Masks
1601A_MK_03A_04_01 – Overview
1601A_MK_03A_04_02 – Value Structure
1601A_MK_03A_04_03 – Contrast
1601A_MK_03A_04_04 – Dark Against Bright
1601A_MK_03A_04_05 – Bright Against Dark
1601A_MK_03A_04_06 – Aerial Perspective
1601A_MK_03A_04_07 – Grouping Values
1601A_MK_03A_05_01 – Construction with Lines and Values
1601A_MK_03A_05_02 – Mood with Values
1601A_MK_03A_06_01 – Takeaways
1601A_MK_03A_06_02 – Beginner Homework
1601A_MK_03A_01_01 – Renaissance
1601A_MK_03A_06_03 – Advanced Homework

4. Color and Photo Textures

1601A_MK_04A_01_01 – Baroque
1601A_MK_04A_01_02 – Rococo
1601A_MK_04A_02_01 – Color Models
1601A_MK_04A_02_02 – Hue, Saturation, Brightness
1601A_MK_04A_02_03 – Complementary and Analogous Colors
1601A_MK_04A_03_01 – Overview
1601A_MK_04A_03_02 – Lighting and Color
1601A_MK_04A_03_03 – Photo Textures
1601A_MK_04A_03_04 – Custom Brushes
1601A_MK_04A_03_05 – Brush Patterns
1601A_MK_04A_04_01 – Levels
1601A_MK_04A_04_02 – Hue & Saturation
1601A_MK_04A_04_03 – Match Color
1601A_MK_04A_05_01 – Overview
1601A_MK_04A_05_02 – Hero Reference
1601A_MK_04A_05_03 – Color Picking
1601A_MK_04A_05_04 – Applying the Knowledge
1601A_MK_04A_05_05 – Final Touches
1601A_MK_04A_06_01 – Homework
1601A_MK_04A_06_02 – Takeaways

5. Shapes and Design

1601A_MK_05A_02_01 – Shapes Language and Design Rules
1601A_MK_05A_02_02 – Balance
1601A_MK_05A_02_03 – Hierarchy
1601A_MK_05A_03_01 – Quick Selection and Magic Wand
1601A_MK_05A_03_02 – Content Aware Filter
1601A_MK_05A_03_03 – Layer Mode – Darken
1601A_MK_05A_03_04 – Layer Mode – Lighten
1601A_MK_05A_03_05 – Layer Mode – Color
1601A_MK_05A_03_06 – Textures in Perspective
1601A_MK_05A_03_07 – Clone Tool
1601A_MK_05A_04_01 – Demonstration
1601A_MK_05A_04_02 – Homework
1601A_MK_05A_01_01 – Neoclassicism
1601A_MK_05A_04_03 – Takeaways

6. Level Design

1601A_MK_06A_01_02 – Gothic Revival
1601A_MK_06A_02_01 – Focal Points
1601A_MK_06A_02_02 – Demonstration
1601A_MK_06A_03_01 – Takeaways
1601A_MK_06A_03_02 – Homework
1601A_MK_06A_01_01 – Beaux-Arts

7. Intro to 3D

1601A_MK_07A_01_02 – Modernism
1601A_MK_07A_01_03 – Postmodernism
1601A_MK_07A_02_01 – Why 3D
1601A_MK_07A_02_02 – Cinema 4D Overview
1601A_MK_07A_02_03 – Understanding 3D Space
1601A_MK_07A_03_01 – Navigation
1601A_MK_07A_03_02 – X, Y and Z Axis
1601A_MK_07A_03_03 – Move, Scale, and Rotate
1601A_MK_07A_03_04 – Coordinate Systems
1601A_MK_07A_03_05 – Shelf and Objects
1601A_MK_07A_03_06 – Layers and Properties
1601A_MK_07A_03_07 – Building from Objects
1601A_MK_07A_03_08 – Landscape
1601A_MK_07A_03_09 – Basic Render
1601A_MK_07A_03_10 – Cameras
1601A_MK_07A_03_11 – Physical Sky
1601A_MK_07A_03_12 – Saving
1601A_MK_07A_04_01 – Homework
1601A_MK_07A_01_01 – Art Deco
1601A_MK_07A_04_02 – Takeaways

8. 3D Environments

1601A_MK_08A_01_02 – Mayan
1601A_MK_08A_02_01 – Corona Renderer
1601A_MK_08A_02_02 – Shaders
1601A_MK_08A_02_03 – Iterations
1601A_MK_08A_03_01 – Working in the Industry
1601A_MK_08A_03_02 – Homework
1601A_MK_08A_03_03 – Takeaways
1601A_MK_08A_01_01 – Asian


Intro to Environment Painting with Maciej Kuciara – Resources.7z


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24 Comments

  1. Database Error:
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    please look over this

  2. 1601A_MK_05A_03_06 – Textures in Perspective when you click the download button it says This mediafile.cloud page can’t be found

    • We archive in the 7Z file everything what we can get for this course. Maciej Kuciara, has a lot of content online, including his brushes.
      Just google his name + brushpack and you will be in the heaven 🙂

  3. Error 522 Ray ID: 516a5c7f1d2de31a • 2019-09-15 11:47:09 UTC

    now its showing this error fix it if possible

    Thank you!
    Taufiq!

  4. Please upload Intro to Environment Painting with Maciej Kuciara’s

    Journey
    Professional Mentorship
    Unedited

    Videos

  5. the Intro to Environment Painting with Maciej Kuciara – Resources.7z corrupt
    fix the resource pls its say corrupt when i extract it thankss

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