Bolt Visual Scripting in Unity by Wilmer Lin
Duration:6.5 hours
Actual Duration:6h 16m
Release date:2021, February
Publisher:Udemy
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Unity, Bolt
Course URL:https://www.udemy.com/course/bolt-visual-scripting-in-unity
Want to make an FPS in Unity without touching C#? This course shows you how to wire up real gameplay with Bolt visual scripting — from movement and shooting to score and win screens.
🎯 What you’ll learn
- Basics of the Bolt visual editor
- Creating custom gameplay with Bolt Flow Machine and Macros
- Organizing visual graphs with SuperUnits
- Debugging Bolt graphs visually
- Making a first-person controller without coding
✅ Requirements
- Skills: Basic familiarity with Unity interface, understanding of 3D fundamentals, logical problem-solving. No prior coding experience required.
- Tools: Unity 2019 LTS or Unity 2020, Bolt visual scripting package
- Hardware: PC or Mac capable of running Unity
📝 Description
Always wanted to build gameplay but bounced off code? This one is built for that. You learn Bolt directly inside Unity by hooking up nodes, testing, breaking stuff, and fixing it visually.
We start with the boring-but-important bits: Flow Machines, graphs, variables, and embeds vs macros. You will see how data actually moves through a graph, how to keep it clean with SuperUnits, and how to catch nulls before they nuke your logic. Short challenges like CameraMover force you to do it yourself instead of just watching.
Then we get to the fun part — a real FPS. Rigidbody movement, mouse look with camera tilt, cursor lock, jumping, sprinting, graybox level. After that: crosshair HUD, custom events, raycast shooting with hit and tracer effects, enemy targets, and a full game loop with State Graphs, start screen, score manager, and win condition.
If you are new to Unity, this is a solid on-ramp to gameplay programming. If you already code, you will pick up a fast prototyping workflow you can actually use on game jams and client work.
🧑🎓 Who this course is for
- Beginning Unity game developers who want to make games without learning C# first
- Experienced developers new to Unity visual scripting
- Visual problem solvers interested in game development
🧑🏫 About the Author
Wilmer Lin is a game developer and instructor with GameAcademy.school, where he has helped train tens of thousands of students in Unity and gameplay development. He focuses on practical, project-based teaching — less theory, more building systems that actually run in-engine.
🏁 Final Result
- A playable first-person shooter prototype built entirely with Bolt — FPS controller with run and jump, raycast weapon with effects, enemy targets, HUD, start screen, score system, and win condition

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