VRY103 – VRY104 – V-Ray Fundamentals by Amid Rajabi
Actual Duration:9h 7m
Release date:2023
Publisher:FXPHD
Skill level:Beginner
Language:English
Exercise files:Yes
Software:Maya, V-Ray
Course URL:https://www.fxphd.com/
This is part two of the V-Ray series, and it’s all about making materials look real. You’ll go from poking around Hypershade to building full VRayMtl networks with textures, and finish the scene started in VRY103.
🎯 What you’ll learn
- Navigate Hypershade in Maya for V-Ray shading work
- Control VRayMtl diffuse, reflection, refraction, coat, and subsurface scattering
- Load textures and combine nodes into shading networks
- Use color correction, bump, displacement, and layered textures
- Tune Image Sampler and color mapping for clean final renders
✅ Requirements
- Skills: Basic familiarity with Maya UI and V-Ray lights and cameras from VRY103
- Tools: Maya, V-Ray for Maya
- Hardware: 64-bit workstation with 16GB+ RAM capable of CPU/GPU rendering
📝 Description
First up is Hypershade and VRayMtl. That’s the main shader you’ll use for 90% of the work. You’ll break down what each slot actually does – reflection for sharp vs. blurry highlights, refraction for glass and liquids, plus coat for that extra clearcoat layer and SSS for skin, wax, and food.
Then we get into the fun part: nodes. You’ll load bitmaps into V-Ray for Maya, mix them together, and fix them with color correction. You’ll also wire up bump for surface detail, displacement for real geometry breakup, and layered textures when one map just isn’t enough. It’s very hands-on, not just slider talk.
Finally, you’ll put it all together on a realistic material project. Then you’ll sort out the Image Sampler and color mapping so the render comes out clean without noise or blown highlights. By the end you close the loop on the full scene from VRY103 – lights, cameras, clouds, shaders, and final output.
🧑🎓 Who this course is for
- Maya users who finished VRY103 and want solid shading skills in V-Ray
- Beginners in lookdev and lighting who want practical, render-ready materials
🧑🏫 About the Author
Amid Rajabi is an FXPHD instructor leading the new V-Ray series for Maya. He focuses on production-style lighting and shading workflows, breaking down complex renderer settings into clear, usable steps for artists.
🏁 Final Result
- A finished V-Ray for Maya scene from VRY103 with lifelike VRayMtl materials, tuned sampler and color mapping, lights, cameras, and clouds – ready for your portfolio.

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