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VRY103 – VRY104 – V-Ray Fundamentals by Amid Rajabi

VRY103 – VRY104 – V-Ray Fundamentals by Amid Rajabi

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Author:Amid Rajabi

Actual Duration:9h 7m

Release date:2023

Publisher:FXPHD

Skill level:Beginner

Language:English

Exercise files:Yes

Software:Maya, V-Ray

Course URL:https://www.fxphd.com/

Learn to build realistic V-Ray shaders in Maya, from Hypershade basics to final render.

This is part two of the V-Ray series, and it’s all about making materials look real. You’ll go from poking around Hypershade to building full VRayMtl networks with textures, and finish the scene started in VRY103.

🎯 What you’ll learn

  • Navigate Hypershade in Maya for V-Ray shading work
  • Control VRayMtl diffuse, reflection, refraction, coat, and subsurface scattering
  • Load textures and combine nodes into shading networks
  • Use color correction, bump, displacement, and layered textures
  • Tune Image Sampler and color mapping for clean final renders

✅ Requirements

  • Skills: Basic familiarity with Maya UI and V-Ray lights and cameras from VRY103
  • Tools: Maya, V-Ray for Maya
  • Hardware: 64-bit workstation with 16GB+ RAM capable of CPU/GPU rendering

📝 Description

First up is Hypershade and VRayMtl. That’s the main shader you’ll use for 90% of the work. You’ll break down what each slot actually does – reflection for sharp vs. blurry highlights, refraction for glass and liquids, plus coat for that extra clearcoat layer and SSS for skin, wax, and food.

Then we get into the fun part: nodes. You’ll load bitmaps into V-Ray for Maya, mix them together, and fix them with color correction. You’ll also wire up bump for surface detail, displacement for real geometry breakup, and layered textures when one map just isn’t enough. It’s very hands-on, not just slider talk.

Finally, you’ll put it all together on a realistic material project. Then you’ll sort out the Image Sampler and color mapping so the render comes out clean without noise or blown highlights. By the end you close the loop on the full scene from VRY103 – lights, cameras, clouds, shaders, and final output.

🧑‍🎓 Who this course is for

  • Maya users who finished VRY103 and want solid shading skills in V-Ray
  • Beginners in lookdev and lighting who want practical, render-ready materials

🧑‍🏫 About the Author

Amid Rajabi is an FXPHD instructor leading the new V-Ray series for Maya. He focuses on production-style lighting and shading workflows, breaking down complex renderer settings into clear, usable steps for artists.

🏁 Final Result

  • A finished V-Ray for Maya scene from VRY103 with lifelike VRayMtl materials, tuned sampler and color mapping, lights, cameras, and clouds – ready for your portfolio.
Curriculum

📋 Course content

  1. Module 1:  Hypershade and VRayMtl Basics
    • Hypershade UI and Workflow in Maya
    • VRayMtl Core Parameters Explained
    • Diffuse Color, Reflection and Refraction
    • Coat and Subsurface Scattering
  2. Module 2:  Textures and Shading Networks
    • Loading Textures in V-Ray for Maya
    • Combining Nodes and Building Networks
    • Color Correction Nodes
    • Bump, Displacement and Layered Textures
  3. Module 3:  Realistic Project and Final Render
    • Creating Lifelike Materials Step by Step
    • Image Sampler Settings
    • Color Mapping Setup
    • Finishing the VRY103 Scene with Lights, Cameras and Clouds
Watch online or Download for Free
VRY103 – VRY104 – V-Ray Fundamentals by Amid Rajabi
NAME
SIZEDURATION
FXPHD – VRY103 – V-Ray Fundamentals, Part 1
535 MB4h 23m
FXPHD – VRY104 – V-Ray Fundamentals, Part 2
885.7 MB4h 44m
vry104-class01
124.1 MB44m
vry104-class02
124.1 MB33m
vry104-class03
135.9 MB23m
vry104-class04
66.3 MB26m
vry104-class05
81.1 MB22m
vry104-class06
89.7 MB28m
vry104-class07
78.6 MB26m
vry104-class09
21.6 MB16m
vry104-class11
35.3 MB18m

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1.4 GB9h 7m

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