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NUK249 – The Nuke Unfiltered Series by Warren Eagles

NUK249 – The Nuke Unfiltered Series by Warren Eagles

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Author:Warren Eagles

Actual Duration:5h 39m

Release date:2024, October

Publisher:FXPHD

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Nuke, ChatGPT, ComfyUI

Course URL:https://www.fxphd.com/fxblog/new-course-the-nuke-unfiltered-series/

A raw, studio-style Nuke project where you key, comp, populate, and relight a stadium shot using old-school tricks and new AI tools.

This is not a clean button-click tutorial. You get a real stadium plate with real problems and fix it like you would on a job – assess, key, clean edges, add crowd, relight, and deliver. You will use classic Nuke tools side-by-side with Cattery ML tools, ChatGPT for Python, and a touch of ComfyUI.

🎯 What you’ll learn

  • Assess difficult plates and build a practical keying plan
  • Build garbage mattes with manual roto and Cattery ML tools
  • Combine Primatte, Keylight, and IBK for hair and motion blur
  • Clean edges, match grain, and prep synthetic normals and depth passes
  • Place crowd cards on 3D geometry and bed them into the plate
  • Design a matte painting transition with fractals, roto, and ramps
  • Relight live-action plates and match color and light
  • Reuse keying setups across camera angles and QA a final comp

βœ… Requirements

  • Skills: Some experience with Nuke, or solid background in Photoshop / After Effects and basic keying concepts
  • Tools: Nuke with Cattery tools installed, access to ChatGPT, ComfyUI for AI assists
  • Hardware: Workstation with dedicated GPU and minimum 16GB RAM for heavy plates and ML tools

πŸ“ Description

Forget perfect footage. Here you start with a tricky stadium plate and work it like a real shot. You look at light shifts, blur, and edge chatter, then decide what to roto, what to key, and what to let the ML tools handle. That decision-making is the whole point.

You will get hands-on with the big three – Primatte, Keylight, and IBK. No single keyer solves hair, transparency, and uneven green in one go. Doug shows when to stack them, how to pull separate core and edge keys, and how to kill spill without turning skin to plastic. Then you prep the comp for what comes next with grain, edge work, and utility passes.

The fun part is making the shot feel alive. You will scatter crowd cards on simple 3D, bed them into the plate, and break up repetition. Then you build a transition between matte paintings using fractals, ramps, and animated roto. It is pure movie trickery, and it teaches timing as much as nodes.

Finally, you relight. Using custom gizmos and synthetic normals, you push light around the plate to match a new environment and tie everything together with color. Add in ChatGPT Python helpers via Nuke Navigator to speed up boring setup work, plus ActionVFX practice footage to follow along, and you have a workflow you can reuse on client work tomorrow.

πŸ§‘β€πŸŽ“ Who this course is for

  • Nuke artists with basics down who want real project reps in keying and finishing
  • Photoshop or After Effects users moving to Nuke who learn best by watching an unfiltered studio workflow

πŸ§‘β€πŸ« About the Author

Doug Hogan is a Creative Technologist at Cheil/Samsung and a Nuke compositor with 15+ years in film, feature animation, and theme parks. He runs VFXTalk, a working community where artists trade setups and solve shots together. He teaches the way people talk on the floor – direct, practical, no fluff.

🏁 Final Result

  • Finished stadium composite built from ActionVFX practice plates – keyed foreground, integrated crowd cards, custom transition, relight and color match, delivered with studio-style QA
Curriculum

πŸ“‹ Course content

  1. Module 1:  Overview and ChatGPT Python Coding
    • Assessing stadium footage and spotting keying issues
    • Lighting, motion blur, and foreground-background interaction
    • Building a keying plan and Nuke Navigator LLM workflow
  2. Module 2:  Garbage Mattes
    • Manual roto best practices for speed and accuracy
    • ML-assisted mattes with the Cattery toolset
    • When to use manual vs AI and how to combine them
  3. Module 3:  Advanced Keying
    • Primatte vs Keylight vs IBK strengths and weaknesses
    • Stacking multiple keys for tough shots
    • Edge refinement and spill suppression for hair and blur
  4. Module 4:  Key Compositing Techniques
    • Edge cleanup, grain matching, and roto fixes
    • Synthetic normals and depth passes
    • Building a pseudo-point pass for future relighting
  5. Module 5:  Populating the Stadium Crowd
    • Card placement on 3D models with live footage
    • Integrating crowd elements into the stadium plate
    • Solving common crowd card artifacts and repetition
  6. Module 6:  Transition Effect
    • Ideating a transition between two stadium matte paintings
    • Using fractals, roto shapes, and ramps for the wipe
    • Animating layers for an organic, polished feel
  7. Module 7:  Relighting
    • Relighting live-action plates with custom nodes
    • Analyzing and matching color and light in Nuke
    • Color matching principles for a unified look
  8. Module 8:  Re-using Setups
    • Duplicating keying setups for different angles
    • Keeping consistency across multiple shots
    • Adapting setups for varying perspectives
  9. Module 9:  Finishing Touches
    • Project review and studio-style QA
    • Feedback pass and final polish
    • Submitting your composite like a delivery
Watch online or Download for Free
NUK249 – The Nuke Unfiltered Series by Warren Eagles
NAME
SIZEDURATION
nuk249-class01
65.4 MB48m
nuk249-class02
35.9 MB36m
nuk249-class03
41.9 MB42m
nuk249-class04
37.9 MB39m
nuk249-class05
79.6 MB1h 8m
nuk249-class06
38.1 MB33m
nuk249-class07
27.1 MB25m
nuk249-class08
32.1 MB29m
nuk249-class09
16.2 MB13m

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374.2 MB5h 39m

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