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Building a Stylized Environment with Martin Teichmann

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Release date:2019, March

Duration:05 h 00 m

Author:Martin Teichmann

Skill level:Beginner

Language:English

Exercise files:Yes

In this series, Martin Teichmann, Environment Modeler at Naughty Dog, takes you through his complete production workflow to build a stylized game ready environment; a process that requires not only technical and artistic knowledge, but also insight into the mechanics of game play in order to deliver the best experience for the player. In this first volume of a three part series, Martin guides you through his ideation process, reference gathering and the initial stages of development for a large environment. He creates a meaningful block mesh in 3dsMax which can then be turned into modules to split the environment creation process into small tasks. Using the example of an arch module, Martin demonstrates the asset’s creation through low-poly modeling and texturing in 3dsMax, hi-poly sculpting in ZBrush and texture generation in Substance Designer. Basic software knowledge is required as the workshop primarily focuses on workflow and the development of a unique art style. At the end, students will have a thorough understanding of the layout and early production process for game environments, and be ready for volume two where Martin moves on to the terrain, rocks and foliage.

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8 Comments

  1. Hello, this is an amazing site. I can not pay for the courses and this website has helped me a lot. Thanks a lot. Also, can you upload this course(Blender 2.8 Game Character Creation) if possible. If you can’t do it, it’s fine. Again, thanks a lot.

    • I’m not sure if we have this one.

      Let me know here if you need something from this list below:

      Blender 101 – Blender351: Game Character Animation
      Blender 101 – Blender311: Game Character Retopology
      Lynda – Blender: Creating a Game Character
      A Blender Game Character – Nearly 8 Hours Plus a 90 Minute Primer Course.
      Game Character Creation with Blender and Unity 2012
      Game Art Institute – Character Creation For Games with Adam Skutt Final
      Digital Tutors – High-Resolution Game Character Creation Pipeline in ZBrush and Maya Complete
      Digital Tutors – Creative Development: Game Character Creation in 3ds Max and ZBrush

  2. I’d love to buy you a coffe through mediafile cloud getting a premium account but i cant. Why is that? Is premium not availible?

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