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Creating Stylized Game Assets by Ashleigh Warner

Creating Stylized Game Assets by Ashleigh Warner

Author:Ashleigh Warner

Duration:10 weeks

Actual Duration:14h 10m

Release date:2022

Publisher:CGMA

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Photoshop, 3D Coat, 3ds Max

Course URL:https://cgmasteracademy.com/courses/143-creating-stylized-game-assets.html

Learn to create hand-painted, stylized 3D props and environments for games, from concept to final portfolio piece.

A 10-week course for creating finished props and environment assets with hand-painted textures for a stylized game. You’ll go from concept to final asset, building a portfolio-ready scene.

🎯 What you’ll learn

  • Create stylized, hand-painted 3D art for video games.
  • Master the full pipeline from concept, modeling, UVs, to texturing.
  • Build a complete environment scene with tiling textures, hero props, and foliage.
  • Understand composition, color theory, and storytelling through environment art.

✅ Requirements

  • Skills: Basic painting and modeling skills.
  • Tools: A painting program (Photoshop used in lectures) and a 3D modeling program (3ds Max used in lectures).
  • Hardware: A 3-button mouse and a drawing tablet are recommended.

📝 Description

This course is built around a simple idea: you learn by making stuff. Each week, you’ll tackle a new piece of the stylized art puzzle, starting with a painted cube and ending with a full environment scene.

The teaching is hands-on. You’ll watch pre-recorded demos where Ashleigh Warner walks through her entire process—from rough concept sketches and blockouts in 3ds Max to painting textures in Photoshop and 3D Coat. The focus is on practical techniques: how to paint believable metal, wood, stone, and cloth by hand, how to build tiling textures that don’t look repetitive, and how to use 2.5D card techniques for efficient foliage.

What sets this apart is the emphasis on design and storytelling. You won’t just learn how to push pixels; you’ll learn how to make your assets read clearly and tell a story. The course covers composition, color theory, and hierarchy—the stuff that makes a game environment feel intentional and alive. By the end, you’ll also take a stylized art test to simulate a real job application process.

🧑‍🎓 Who this course is for

  • Intermediate 3D artists who want to specialize in stylized, hand-painted game art.
  • Artists looking to build a portfolio of game-ready props and environments.
  • Anyone who wants to learn a professional pipeline from a senior industry artist.

🧑‍🏫 About the Author

Ashleigh Warner is a Senior Environment Artist with over a decade of experience in the game industry. She currently works at Riot Games on an unannounced R&D project. Before that, she spent years at Blizzard Entertainment on the World of Warcraft team, contributing to six expansions including Legion, Battle for Azeroth, and Dragonflight. Her expertise lies in hand-painting low-poly game art and building cultures through environment storytelling. She holds a BFA in Communication Arts from Virginia Commonwealth University and a Master of Interactive Technology from The Guildhall at SMU.

🏁 Final Result

  • A portfolio-ready stylized game environment scene, including a hero prop, tiling terrain, foliage, and supporting assets.
  • A completed stylized art test that simulates a real job application process.
Curriculum

📋 Course content

  1. Week 1:  Intro to Stylized Game Art and Painting a Cube
    • Model, UV, and paint a cube
  2. Week 2:  2.5D Plant Set
    • Fixed camera angles and 2.5D techniques
  3. Week 3:  Sci-Fi Prop: Part 1 / Planning, Reference, Concepting, Blockout Modeling, and Paintovers
    • Rough sketch, blockout model, paintover
  4. Week 4:  Sci-Fi Prop: Part 2 / Modeling, UVs and Texturing
    • Modeling, UVs in 3ds Max and 3D Coat, painting metal and emissive textures
  5. Week 5:  Environment Scene: Part 1 / Concepting a Scene
    • Composition and color theory, concept sketching and painting
  6. Week 6:  Environment Scene: Part 2 / Tiling Textures and Painting Terrain
    • Painting grass, dirt, and stone, tiling in Photoshop and 3D Coat, blending terrain
  7. Week 7:  Environment Scene: Part 3 / Plants and Alphas and Painting Plants, Wood and Metal
    • Cards and alpha textures, painting plants, wood, and metal
  8. Week 8:  Environment Scene: Part 4 / Hero Prop or Small Structure and Painting Stone and Water
    • Hierarchy and gameplay, painting water and stone
  9. Week 9:  Environment Scene: Part 5 / Supporting Props, Painting Cloth and Leather, and Polish
    • Refining final value, color, and composition, painting cloth and leather
  10. Week 10:  Art Tests and Online Presentation
    • Art tests and online presentation, matching the style of a specific game

📢 Guys, this is a Group Buy campaign, check the GBC forum thread to get access

You can find the course preview in the download section below.

Watch online or Download for Free
Creating Stylized Game Assets by Ashleigh Warner
NAME
SIZEDURATION
Week #1
10.9 MB4m
Week #2
391.6 KB0m
Week #3
379.3 KB0m
Week #4
415.3 KB0m
Week #5
356.4 KB0m
Week #6
303.8 KB0m
Week #7
387 KB0m
Week #8
390.1 KB0m
Week #9
430.3 KB0m
Week #10
514.6 KB0m

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