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Concept Art Design and Worldbuilding by Titus Lunter

Concept Art Design and Worldbuilding by Titus Lunter

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Author:Titus Lunter

Duration:2h 52m

Actual Duration:2h 43m

Release date:2023, October

Publisher:Domestika

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Adobe Photoshop

Course URL:https://www.domestika.org/en/courses/5280-concept-art-design-and-worldbuilding

Learn to design believable, functional buildings for imaginary worlds with concept artist Titus Lunter.

This course is about thinking like a concept artist, not just drawing pretty pictures. Titus Lunter walks you through his process for designing buildings that feel real and lived-in, whether they’re for a video game, a tabletop RPG, or your own personal project. You’ll learn how to move from a vague idea to a fully rendered, colorized piece of concept art.

🎯 What you’ll learn

  • How to research and define the boundaries of your imaginary world.
  • A step-by-step method for breaking down architectural elements.
  • Techniques for sketching structure and applying perspective.
  • How to set up and apply color to your concept art.
  • Post-production rendering and final polish.

✅ Requirements

  • Skills: Basic understanding of drawing perspective.
  • Tools: Any digital painting software (Photoshop is used in the course) or traditional media.
  • Hardware: A drawing tablet is recommended.

📝 Description

This isn’t a generic “how to draw” course. Titus Lunter focuses on the problem-solving side of concept art. He starts by asking the fundamental questions: who lives here, what is this building for, and why does it look this way? This approach grounds your designs in logic, making them far more convincing.

The course is structured around a single, focused project: designing one building from scratch. You’ll learn to break down complex architecture into manageable parts, find your own architectural style, and then tackle perspective and color. Titus’s teaching is direct and practical, showing you exactly how he iterates on an idea to find the strongest design. He emphasizes the “do’s and don’ts” of architectural design, helping you avoid common pitfalls that make fantasy buildings look fake.

🧑‍🎓 Who this course is for

  • Aspiring concept artists looking to specialize in environments and architecture.
  • Illustrators who want to add more structural believability to their fantasy worlds.
  • Hobbyists and game masters who want to create custom, professional-looking art for their campaigns.

🧑‍🏫 About the Author

Titus Lunter is a professional concept artist and illustrator with over a decade of experience. He has worked on major titles like Magic: The Gathering, Dungeons & Dragons, and The Division 2. His work focuses on architectural design for the entertainment industry, and he is known for his analytical, problem-solving approach to creating believable and iconic structures.

🏁 Final Result

  • A complete, colorized concept art piece of an original fantasy building.
  • A portfolio-ready project demonstrating your ability to design functional and aesthetic architecture.
Curriculum

📋 Course content

  1. Module 1: Introduction
    • About Me
    • Influences
  2. Module 2: World Building for Design
    • What Exactly Is Architecture?7:52
    • Defining Boundaries and Asking Yourself “Who, What, and Why?”
    • Doing Research
    • The Dos and Don’ts of Architectural Design9:05
  3. Module 3: Creating a Building for an Imaginary World
    • A Part-By-Part Breakdown of the Specific Architectural Elements 116:12
    • A Part-By-Part Breakdown of the Specific Architectural Elements 2
    • Finding the Architectural Style
    • Sketching the Structure19:15
    • Perspective Drawing 1
    • Perspective Drawing 2
    • Setting up for Color11:24
  4. Module 4: Post-production
    • Rendering the Final Materials and Adding the Finishing Touches
    • Reflecting on the Design7:09
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Concept Art Design and Worldbuilding by Titus Lunter
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01 Introduction
30.6 MB8m

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310 MB2h 43m

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