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COMPLETE Stylized Character Tutorial by Fred Arsenault

COMPLETE Stylized Character Tutorial by Fred Arsenault

Author:Fred Arsenault

Duration:90+ Hours of Real-Time Content

Release date:2025, March

Publisher:Gumroad

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:ZBrush, Maya, Blender, Substance Painter, Marmoset Toolbag, Photoshop

Course URL:https://fredarsenault.gumroad.com/l/qjesa

Master the complete pipeline of stylized character creation for games, from concept to final render, with over 90 hours of real-time AAA industry workflow.

Ready to level up your stylized character art? This course dives deep into the entire process, showing you exactly how a AAA game industry pro builds characters from the ground up. Forget the fluff; this is pure, real-time workflow with over 90 hours of content, covering everything from ZBrush sculpting to Marmoset Toolbag presentation.

🎯 What you’ll learn

  • Create game-ready stylized characters from concept to final model.
  • Master stylized sculpting techniques in ZBrush for appealing forms and details.
  • Produce clean retopology and professional UV maps.
  • Hand-paint and author PBR textures in Substance Painter.
  • Set up stylized lighting and materials for professional renders in Marmoset Toolbag.
  • Gain practical industry insights and time-saving workflows.

✅ Requirements

  • Skills: Intermediate understanding of 3D modeling principles, familiarity with ZBrush, Maya or Blender, and Substance Painter.
  • Tools: A drawing tablet is highly recommended for sculpting.
  • Hardware: A capable PC to run ZBrush, Substance Painter, and Marmoset Toolbag smoothly.

📝 Description

This isn’t your average tutorial. Fred Arsenault, with nearly a decade of AAA game industry experience, walks you through his complete, real-time workflow for creating stylized characters. You’ll follow along with over 90 hours of narrated content, covering every single step without any skipped key moments or time-lapses. The course emphasizes practical application, showing you exactly how professionals approach stylized sculpting, efficient retopology, precise UV mapping, and detailed PBR texturing. You’ll also learn how to present your finished character with professional lighting and materials in Marmoset Toolbag. Whether you choose the base tutorial or the full bundle with project files, you’re getting a deep dive into industry-standard techniques.

🧑‍🎓 Who this course is for

  • Intermediate to advanced 3D character artists looking to refine their skills.
  • Artists focused on stylized character art who need a comprehensive pipeline overview.
  • Anyone building a game art portfolio and seeking a proven, professional workflow.
  • Students, indie developers, and professionals aiming to significantly improve their character quality.

🧑‍🏫 About the Author

Fred Arsenault is a seasoned character artist with extensive experience in the AAA game industry. He brings nearly a decade of professional insight to this tutorial series, sharing the exact workflows and techniques used in high-end game development. His expertise ensures that the content is practical, relevant, and directly applicable to real-world production pipelines.

🏁 Final Result

By the end of this course, you will have a fully realized, game-ready stylized 3D character that can be proudly added to your professional portfolio. You’ll possess a deep understanding of the entire character creation pipeline, from initial concept and sculpting to final texturing and rendering, equipped with the skills to tackle complex character projects.

Curriculum

📋 Course content

  1. Concept to Final Model
    • Initial Blockout
    • Sculpting Forms
    • Detailing
    • Hair Creation
  2. Retopology & UV Mapping
    • Creating Game-Ready Topology
    • UV Unwrapping
  3. Texturing with PBR Spec/Gloss
    • Hand-Painting Techniques
    • Material Authoring in Substance Painter
  4. Rendering in Marmoset Toolbag
    • Lighting Setup
    • Material Presentation
    • Final Renders
Watch online or Download for Free
COMPLETE Stylized Character Tutorial by Fred Arsenault
NAME
SIZEDURATION
Chapter_01_Intro
130.1 MB
1A Intro
130.1 MB
Chapter_02_Tools
331 MB
Chapter_03_Planning
1.1 GB
Chapter_04_Blockout_Part1
2.4 GB
Chapter_04_Blockout_Part3
2.6 GB
Chapter_05_Sculpting_Part1
2 GB
Chapter_05_Sculpting_Part2
2.6 GB
Chapter_05_Sculpting_Part3
1.6 GB
Chapter_06_Topology_Part2
1.3 GB
Chapter_06_Topology_Part3
1.7 GB
Chapter_06_Topology_Part4
1.8 GB
Chapter_06_Topology_Part5
2.9 GB
Chapter_06_Topology_Part6
2.9 GB
Chapter_06_Topology_Part7
2.9 GB
Chapter_06_Topology_Part8
2.8 GB
Chapter_07_UVs_Part1
2.5 GB
Chapter_07_UVs_Part2
2.3 GB
Chapter_08_Baking
2.4 GB
Chapter_09_Texturing_Part2
2.3 GB
Chapter_09_Texturing_Part3
1.7 GB
Chapter_10_Presentation_Part1
2.9 GB
Chapter_10_Presentation_Part2
683.6 MB


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