Creating a Sci-Fi Pistol for Games
Release date:2021
Author:Sean Marino
Skill level:Beginner
Language:English
Exercise files:Yes
In this workshop led by Sean Marino, Associate Art Director at Riot Games, you will learn the process of creating a sci-fi pistol for game production. Sean, drawing from his extensive experience in hard-surface and weapon design, shares his professional workflow and techniques to help you master the art of modeling weapons for games.
The workshop begins in Maya, where Sean demonstrates how to create a rough block-out of the weapon. Using the initial concept as a guide, he takes creative liberties to refine and adjust the model as needed. By incorporating references from classic shooters, Sean establishes a general style target for the model, ensuring it fits within the desired aesthetic.
Moving into ZBrush, Sean applies hard-surface sculpting techniques to enhance the model and achieve a high level of detail. You will learn how to effectively utilize ZBrush to create a final high-poly model that captures the essence of a sci-fi pistol.
Once the high-res model is complete, Sean takes you through the process of unwrapping and packing the UVs using Rizom UV Layout. This step is crucial for optimizing the UV space and preparing the model for texturing. Sean then utilizes Marmoset Toolbag to bake the necessary maps, ensuring accurate and efficient transfer of details from the high-poly model to the final asset.
The final stage of the process takes place in Substance Painter. Sean guides you through the creation of a master material template, providing a solid foundation for texturing the weapon. He then delves into the detailing work, sharing advanced techniques to achieve a visually stunning and realistic final look for the sci-fi pistol.
Throughout the workshop, Sean’s emphasis is on sharing his tried-and-tested approach to modeling weapons for production. While he uses specific software in his workflow, the principles and decision-making processes he demonstrates can be applied to the software of your choice, allowing you to adapt his techniques to your preferred tools.
By completing this workshop, you will gain the knowledge and skills necessary to create highly detailed weapons for both first-person and third-person games. Sean’s expertise and professional insights will empower you to take your weapon modeling abilities to the next level. Enroll now and embark on a journey to become a master in creating sci-fi pistols for game production.
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