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3D Modeling for Video Games Beginners Guide

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Release date:2019, March 21

Author:Bradley Wascher

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn:
How to start using Maya to create 3d models for games, movies, and vfx

Requirements:
A copy of Maya 2017 or higher
Mouse with scroll wheel
Basic computer skills

Description:
Learning how to create 3d models can be hard. There are many places where things can go wrong. Trying to follow multiple tutorials about modeling can result in leaving out the most important details or, in the worst case, give you the wrong information. This can leave you feeling confused about how to model and asking yourself how to even get started.

What you want is an industry professional to walk you through the process of creating 3d models inside of Maya. You would have someone to answer your questions about how to create the highest quality results possible. Your art and knowledge would jump in quality, leaving you with beautiful art for your portfolio or project.

This course is designed to give you all the skills you need to create beautiful 3D models for games, movies or vfx. You will be walked through each step of the learning process from the most simple concepts to more advanced things to be considered when modeling. All the steps have been recorded and narrated to give you the skills to not only build the 3D models in this course but to build any type of 3D model at the highest quality. By the end of this course you will have the skills to create 3D models for games, movies and vfx.

Now is the time to increase your art ability and really let your true skills come through. So sign up for the course now and have yourself wondering why you ever let yourself struggle at creating 3D models for your art portfolio or project.

Who this course is for:
Beginner to 3D modeling that want to get a solid grasp from a professional.
Junior artists looking to get additional modeling tips and tricks when working with Maya.

Watch online or Download for Free
1 – Introduction

01 – Introduction

2 – Core Maya Skills Overview

02 – Maya basic UI overview
03 – Manipulating the Camera in Maya
04 – What is the Grid and how do I use it
05 – Primitives in Maya Creating our first 3D geometry
06 – Move Rotate Scale The core base objects movements
07 – F Key How we focus our camera on our models
08 – WorkShop Building a Table and Chairs
09 – Saving and Loading our Content in Maya

3 – Model Anatomy

10 – Vertices Edges Faces The Core Model Components
11 – Topology and NGon What to Look out for
12 – Welding Vertices
13 – What is Tri Polygon Vertex Count
14 – Viewing our Tri Polygon Vertex Count in the viewport
15 – Display modes Different ways to visualize your model
16 – What are Edge Loops and Edge Rings

4 – Most Used Modeling Tools

17 – Intro to mesh tools
18 – The Extrude Tool
19 – The Bevel Tool
20 – The MultiCut Tool
21 – The Connect Tool
22 – The Bridge Tool
23 – The Target Weld Tool
24 – WorkShop Putting all the tools together

5 – Modeling Technical Knowledge Deep Dive

25 – Pivot Point
26 – Using Symmetry on your models
27 – WorkShop Building a Crate using Symmetry
28 – Watertight modeling vs Overlapping geometry
29 – The Different Modeling Spaces World Object Local
30 – Hard vs Soft Edges
31 – Hard vs Soft Edges Continued
32 – Face Direction and how to manage it
33 – Snapping inside of Maya Grid Curves Vertex Live Surface
34 – How to see only parts of a mesh of a single mesh when editing
35 – What is Freeze Transform and Why do I need to know it
36 – How to use Mesh History and why you should delete it
37 – Using the Outliner and Organizing your 3D assets

6 – Workshop Building Simple Tools

38 – Making a Stylized Hammer
39 – Making a Stylized Hammer Continued
40 – Making a Stylized Axe
41 – Making a Stylized Saw

7 – WORKSHOP Building a Stylized Fantasy House

42 – Blocking in and Setting up our Fantasy House
43 – Adding in the Door and Stairs
44 – Adding in the Railing and Wall Details
45 – Propping out the upper bedroom area
46 – Adding Props to the Shelves upstairs
47 – Creating the Chest Table and Benches downstairs
48 – Finishing the Downstairs with a Fireplace and Propping out the Lower Room
49 – Cleaning up the outliner and renaming objects in our scene
50 – Setting up our props for export to a game engine or other Maya scene

8 – Next Steps

51 – Recap and Thank you

[Udemy] 3D Modeling for Video Games Beginners Guide_Subtitles.7z


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