Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views : Ad Clicks : Ad Views :
Oh Snap!

It looks like you're using an adblocker. Adblockers make us sad. We use ads to keep our content happy and free. If you like what we are doing please consider supporting us by whitelisting our website. You can report badly-behaved ads by clicking/tapping the nearby 'Advertisement' X text.

Unreal Engine – Open World Landscapes

/

Release date:2020, December 8

Author:Greg Wondra

Skill level:Beginner

Language:English

Exercise files:Yes

In this game design course, you’ll learn how to use Unreal Engine 4’s Landscape and Foliage Editing tools so that YOU can build open world environments like seen in “Legend of Zelda: Breath of the Wild.” Knowing how to use these tools is a critical skill for those aspiring to be Level Designers or Environment Artists!

This course contains over 110 fun to follow video lessons. You’ll learn how to:

Download, install, and setup a project in Unreal Engine 4

Create a new landscape

Import existing (real world!) landscapes

Stitch together multiple landscapes to create massive open worlds

Sculpt mountains, valleys, plateaus, and caves

Paint landscape surfaces with mud, grass, rock, or snow textures

Spawn different visual and audio effects based on the surface type a character is traveling upon

Populate a landscape with grass, flower, bush, or tree foliage

Populate a landscape with road, fence, and river splines

Create a day / night cycle

Add fog & God rays

Visually profile and debug your landscape’s performance

And more!

Watch online or Download for Free

001. Project Primer
002. Download & Install
003. Project Creation
004. New Landscapes
005. Import Height Maps
006. Custom Height Maps
007. Creation – Q & A
008. Sculpt Tool
009. Erase Tool
010. Smooth Tool
011. Flatten Tool
012. Ramp Tool
013. Erosion Tool
014. Hydro Erosion Tool
015. Noise Tool
016. Retopologize Tool
017. Sculpting – Q & A
018. Sculpting – Circle Brush
019. Sculpting – Alpha Brush
020. Sculpting – Pattern Brush
021. Sculpting – Component Brush
022. Blueprint Brush Setup
023. Blueprint Brush Effects
024. Material Shortcut
025. Material Creation #001
026. Material Creation #002
027. Paint Layers
028. Paint Tool
029. Texture Sizing
030. Texture Variation
031. Painting Restrictions
032. Smooth Tool (Painting)
033. Flatten Tool (Painting)
034. Noise Tool (Painting)
035. Visibility Tool
036. 002-Sided Material
037. Painting – Q & A
038. Painting – Circle Brush
039. Painting – Alpha Brush
040. Painting – Pattern Brush
041. Painting – Component Brush
042. Blueprint Brush Painting
043. Grass Overview
044. Grass Creation #001
045. Grass Creation #002
046. Fields
047. Region Selection Tool
048. Region Copy Paste Tool
049. Mirror Tool
050. Material Instance Creation
051. Surface Types
052. Physical Material Creation
053. Assign to Layers
054. Footfall FX Script #001
055. Footfall FX Script #002
056. Footfall Decal Script #001
057. Footfall Decal Script #002
058. Character Movement Script
059. Spline Overview
060. Spline Layer Setup
061. Spline Tool Basics
062. Spline Control Points
063. Control Point Mesh Settings
064. Spline Segments
065. Segment Mesh Settings
066. Spline Road
067. Spline Fence
068. Control Point Spline Settings
069. Deformation Settings
070. Spline River
071. New Landscape
072. Add Delete Tool
073. Selection Tool
074. Move to Level Tool
075. Change Component Size Tool
076. World Composition Overview
077. World Composition Setup
078. Level Tiles #001
079. World Composition Interface
080. Level Tiles #002
081. Streaming Layers
082. Level Tiles #003
083. World Composition – Q & A
084. Visualizers
085. Console Variables & Commands
086. Engine Scalability Settings
087. Foliage Mode Overview
088. Foliage Types
089. Foliage Paint Tool
090. Foliage Type – Paint Settings
091. Foliage Type – Placement Settings
092. Day Night Cycle
093. Foliage Type – Instance Settings #001
094. Foliage Type – Instance Settings #002
095. Density Scaling
096. Foliage Reapply Tool
097. Foliage Select Tool
098. Foliage Lasso Tool
099. Foliage Fill Tool
100. Foliage – Q & A
101. Procedural Foliage Overview
102. Procedural Foliage Spawner
103. Procedural Foliage – Placement Settings
104. Procedural Foliage – Instance Settings
105. Procedural Foliage – Cluster Settings #001
106. Procedural Foliage – Cluster Settings #002
107. Procedural Foliage – Growth Settings
108. Procedural Foliage – Collision Settings
109. Procedural Foliage – Simulation Settings
110. Procedural Foliage Blocking Volumes
111. Foliage Summary
112. Fog
113. God Rays

resources.7z


Join us on
  Channel    and      Group

  • Facebook
  • Twitter
  • Google+
  • Linkedin
  • Pinterest

16 Comments

  1. https://www.cgfasttrack.com/tutorials/blender-modeling-fundamentals

    https://www.cgfasttrack.com/tutorials/blender-uv-fundamentals

    .https://www.cgfasttrack.com/tutorials/blender-texturing-and-shading-fundamentals

    Please fucking upload this…

  2. Hey, Strawberry. I love what you’re doing. I just wanna ask could you please add the course called Unreal Engine Blueprint Game Developer. Link – https://www.udemy.com/course/unrealblueprint/. i really need it.

  3. Hey, Strawberry. I love what you’re doing. I just wanna ask could you please add the course called Unreal Engine Blueprint Game Developer. Link – https://www.udemy.com/course/unrealblueprint/. I really need it. Thanks in advance.

  4. Unreal Engine: Character UI
    https://www.udemy.com/course/unreal-engine-character-ui/
    Pro Unreal Engine Game Coding

    please guys

  5. Please Upload this 😭

    https://flippednormals.com/downloads/post-apocalyptic-game-environment-in-depth-tutorial-course/

Leave a Comment

Your email address will not be published. Required fields are marked *