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Game Physics – Introducing Gravitation & Rotation in Unity by Ben Tristem

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Release date:2019

Author:Ben Tristem

Skill level:Beginner

Language:English

Exercise files:Yes

Welcome to the mini-course on building your own game physics engine! In this course, you will gain the confidence to translate theories of physics into working game code by creating your own physics components.

Throughout this mini-course, we will be using Unity 3D as the example game engine. It is expected that you have some prior experience with both Unity 3D and C# before starting this course. If you need to brush up on these skills, I recommend checking out my Complete Unity Developer course.

Why should you take this course? Here are a few reasons:

  • Better Understanding of Game Physics: By diving into the process of building a game physics engine, you will gain a deeper understanding of how physics principles apply to game development.
  • Practice Creating Physics Components: Through hands-on exercises and examples, you will have the opportunity to create your own physics components, allowing you to refine your skills in implementing physics in games.
  • Improved Knowledge of Newton’s Laws of Motion: As we explore the concepts behind game physics, you will strengthen your understanding of Newton’s Laws of Motion and how they apply to game mechanics.

Please note that while this course is no longer actively supported, you will still have access to the course materials. In the future, if we revisit this subject and update the content, you will receive the updated materials as a student of this course.

As a bonus, you will also gain access to an optional, free community site where you can share your games and 3D models, as well as connect with other students who are on this learning journey.

I look forward to seeing you in the course, where we will explore the fascinating world of game physics and empower you to create your own physics engine. Let’s get started!

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