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Complete Modular Environments in Unreal Engine 5 by NextTut

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Release date:2022, July

Author:Nexttut Education Pvt.Ltd.

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

  • Make Modular Environments
  • Create Tiling Geometry and Material
  • Creating Lighting For Game Environments
  • Create AAA Props

Requirements
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

Description
Do you want to learn about Modularity in Environment Art?

Then I welcome you to Nexttut education’s Complete Modular Environments in Unreal Engine 5 course.

WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been a 3D character artist for games for some time now. I have a background in teaching Game-Art related content and I feel confident that you are going to learn a lot from this course.

By the end of this course:
● You will have the knowledge to create Modular Environments
● You will be able to create a decent game environment

WHAT WILL I LEARN:
● Modular Theory and Systems
● Creating Tiling materials and variations
● Working in UE5 to create game environments
● Creating Second UV masks to add more detail in materials

COURSE PROJECTS:
We will start by talking about modularity theory and its benefits and disadvantages, and offer some solutions to cure some problems. Then start working on the planning stage to make sure that we have a strong ground to stand on top of. Then we create the block-out to make sure that our ideas are correct, then start to add iteration on top of iteration to finalize the environment. In the way, we will learn about tiling geometry, tiling materials, displacing simple geometry to create complex details, creating good-looking materials, lighting and many more.

IS THIS COURSE RIGHT FOR ME:
● This course is for students who know something about environment art and want to learn more new techniques
● The course is also for artists who want to speed up their workflow in Modular Environment Creation for Games and improve their skill in making good-looking yet. Performant levels.

WHO IS NOT THE IDEAL STUDENT:
This course is not designed for 3D beginners

WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
I expect you to have some sort of basic software experience, in Unreal Engine 5, Blender, Zbrush, Substance Painter, and Substance Designer.

JOIN ME NOW:
So if you want to make Modular Environments for Games, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.

Who this course is for
This course is for students who know something about environment art and want to learn more new techniques

Watch online or Download for Free

001. Introduction
002. Download Project Files
003. What is Modularity
004. The Planning Stage
005. The Blockout Phase
006. Some Bolckout Techniques
007. Blockout The Residential
008. Residential in Unreal Engine
009. Finishing The Residential
010. Blockout The Museum
011. Export Museum Kit to UE005
012. Finishing The Buildings
013. Finishing The Blockout
014. Fixing Some Problems
015. Substance 003D Designer
016. Brick Mat Big Shapes
017. Brick Mat Surface Carving
018. Brick Mat Finalize Height
019. Brick Mat Base Color Big
020. Brick Mat Base Color Medium
021. Brick Mat Roughness
022. Brick Kit Modularity
023. Brick Kit in UE005
024. Roof Kit Base in Blender
025. Bake The Roof in Substance
026. Roof Mat Height
027. Roof Mat Base Color
028. Roof Mat Roughness
029. Roof Kit In Creation
030. Alter The Red Brick Mat
031. Create The Alley Kit
032. Concrete Mat Big Shapes
033. Concrete Mat Surface Damage
034. Concrete Mat Colors Big
035. Concrete Mat Roughness
036. Museum Kit Finished
037. Intro to Zbrush
038. Sculpt Tiles in Zbrush
039. Substance 003D Designer Bake
040. Testing Patterns in SD
041. Street Mat Height
042. Finalizing Steet Mat
043. Finishing Sidewalk Kit
044. Finalizing First Iteration
045. Some Quick Words
046. Pillar Sculpt in Zbrush
047. Finalizing Brick Pillars
048. Ornaments For Moulding
049. Baking Ornaments in SD
050. Preparation For Workflow
051. Residential Trim Sheet
052. Museum Trim Sheet
053. Baking Trim Sheets
054. Texture And Export Trims
055. Quick Fix to Trim Sheets
056. Shape Breakers
057. Pillar Caps Blockout
058. Pillar Caps Sculpt
059. Unwrapping Caps And Guards
060. Baking Caps And Guards
061. Texturing Caps And Guards
062. Blockout The Museum Pillars
063. Circular Pillar Caps
064. Finalizing Caps Blockout
065. Sculpting Museum Pieces
066. Sculpting Museum Pillars
067. LowPoly Pillars
068. The Prefab System
069. Unwrapping Museum Pillars
070. Bake And Texture Museum Kit
071. Testing The Progress in UE005
072. Prefab For Windows
073. Residential Window Blockout
074. Baking The Windows
075. Making Residential Windows
076. Making Museum Windows
077. Attic Window Blockout
078. Residential Door Blockout
079. Finalized Residential Door
080. Finalizing Residential Kit
081. Museum Windows Blockout
082. Finalizing The Geometry
083. Unwrapping Shop Window
084. Baking Shop Window
085. Baking Museum Doors
086. Texture Residential Special
087. Texture Museum Specials
088. Material Functions
089. Base Color Controls
090. All of Material Controls
091. Vertex Blending
092. Residential Second UV RGB
093. Finish Residential Building
094. Museum Second UV RGB
095. Using Vertex Color
096. Finishing The Vertex Paint
097. Some Scene Corrections
098. Lighting and Post Process
099. Camera Placement
100. Thank You
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.001
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.002
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.003
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.004
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut.7z.005
[Udemy] Complete Modular Environments in Unreal Engine 5 by NextTut_Subtitles.7z


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