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Unreal Engine 5 Beginners Guide to Building an Environment

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Release date:2022, September 6

Author:3D Tudor

Skill level:Beginner

Language:English

Exercise files:Yes

What you’ll learn

• Building your own riverside environment overlooking a mountain range, and walk around it like in a real game
• Building a 3D environment by making full use of the Quixel library and all its categories, including 3D assets, surface detail, textures, and 3D vegetation
• Making custom adjustments to photorealistic 3D assets through material instance tweaking and modeling adjustments
• Sculpting out your own custom terrains from scratch using UE5 sculpting tool
• Creating a landscape material that allows you to automatically texture out the terrain and add custom details to it
• Creating mountains using height texture map data with generated textures based on their texture
• Setting up your fantasy riverside environment ready for walking through with your very own third-person character in Unreal Engine 5
• Learning all about the Niagara fire systems
• Mastering fire simulations for a campfire using a built-in fluid simulation
• Creating an entire water system, with depth of water and caustics parameters, allowing you to create a still water body or river, fully customisable with wate
• Learning how to make use of the foliage tool to create an organic composition out of our scene
• Making a custom sky atmosphere to simulate a sunset with volumetric fog and clouds.
• Breathing life into the work by adding birds and fireflies to the game environment, and using the Niagara particle system to animate firefly motion
• Learning how to do colour grading to take your work to the next level
• Maintaining and optimising fantasy aesthetics for a full riverside environment overlooking a mountain range scene using an Unreal Engine 5 skybox
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Rendering a 3D fantasy environment to a high level for professional 3D artist portfolios using Unreal Engine 5
• Complete the course which is going to be the first stepping stone to creating your own 3D world and RPG game environment

Requirements
• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Unreal Engine 5
• A thirst to learn and excitement about 3D modelling and animation
• To download all course resources including a download pack with 8 unique texture maps to help you set up your own water system and an example texture map of a mountain height map texture.

Description
Unreal Engine 5 Beginners Guide to Building an Environment – Learn How to Crate Unreal Engine 5 Environments from Scratch Beginner to Professional Game Design Workflow

Course Description
Have you ever wanted to build an entire game world?
Join ‘Unreal Engine 5 Beginners Guide to Building an Environment’ because there’s nothing like it! Be enthralled in a full guide to building a game environment in Unreal Engine 5 (UE5) from creating a landscape, to making water flow through your mountains, and the best way to place environmental details.

If you have ever wanted to get into Unreal Engine 5 or are making the switch over from Unreal Engine 4, then this course is absolutely for you.

Whether you are a video game player who wants to take gaming into their control and build what has been hiding in the depths of your imagination, or a game designer looking to find out all that UE5 has to offer in a dedicated and complete overview, this course is ideal for you.

We have designed the course from the ground up to make sure that no matter your skill level, you will easily be able to follow along and more importantly learn most of the skills to create your own 3D game environment.
You will become a master of using Unreal Engine 5!
Build an intricate landscape with an awe-striking mountain range, and a winding river which leads down to a fisherman’s hat full of life.

Our ‘Unreal Engine 5 Beginners Guide to Building an Environment’ top 5:

· Building a 3D environment by making full use of the Quixel library through learning how to deform a mesh and adjust material properties
· Sculpting out terrains and generating mountains using height map textures
· Creating a reusable water system with waterfalls and setting up atmospheric sunset lighting
· Creating fire simulations for the fireplace
· Breathing life into the work by adding birds and fireflies to the environment

With ‘Unreal Engine 5 Beginners Guide to Building an Environment’, you will learn how to do that in no time!
Build an intricate riverside environment with a fisherman’s hut and a wooden walkway, ready for a new 3D modelling adventure.
This course will give you access to just over 19 hours of 3D art in 93 comprehensive lessons.

This course will see you learn all the techniques pros use and how they use them. Learning how to achieve realism through ageing your 3D game environments will be a central part of this course’s learning objectives!

Walk around your fisherman’s hut riverside environment with the UE5 default character for the full immersive experience filled with wonder and the smallest, charming details hidden behind every nook and cranny.

Quixel
‘Unreal Engine 5 Beginners Guide to Building an Environment’ will teach you how to design your very own building structure – a fisherman’s hut – in the UE5 environment. You will learn how to work with Quixel assets to their fullest by customising them to your liking.
We will go over all categories within the Quixel library to build our 3D environment: assets, textures, decals and foliage. Join us to find out how to make use full use of Quixel material instance parameters to adjust textures and make them fit the colour pallet of your world.
Deform any mesh to your liking using a built-in modeling mode within UE5 itself. We will make use of a variety of different techniques to bend, warp and even cut into the mesh to get full control over the scanned assets from the Quixel library to make sure that the only limit to building our world will be our imagination.

Water System
You will build our very own water system from scratch to enhance the visuals of your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. This will include everything that water VFX involves no matter the type you would want to create. By joining this course, you will essentially be able to reuse this water for any future projects.
We create a fully dynamic water body system that will allow us to create a flowing river with waterfalls, a still body lake or even something in between. Master vertex painting to blend inflows of water and develop realistic water visuals for your ‘Unreal Engine 5 Beginners Guide to Building an Environment’ scene. We will also create additional water visual effects to enrich the flow of our liquid. The water system will involve making use out of a variety of material techniques including a particle set up to manipulate animation and give a certain organic feel to our waterfalls.

Creating Living Environments
Breathe life into your own virtual world by creating a flock of birds flying over the horizon, and fireflies playfully buzzing around over water. We will start off by manually sculpting out the shapes of our birds using UE5’s built in sculpting mode. This will allow us to add randomised motion to the birds, using a material set up for the bird’s wing flapping effect. Our goal will be to create bird silhouettes flying over the horizon, giving each individual feathered friend a unique flying animation within the flock of birds.
We will continue by creating a firefly particle effect, letting them playfully fly over the top of our water, using the animation sequence within our scene.

Particles
‘Unreal Engine 5 Beginners Guide to Building an Environment’ goes in depth on setting up particles within Unreal Engine 5 (UE5). Learn to use the Niagara particle system to its fullest. We will start off and make use of Niagara to create water flow effects, fireflies, and a fluid simulation to create campfire visuals.

Terrain Building
Throught the course, we will cover multiple techniques for building up a terrain within Unreal Engine 5 (UE5). We will learn how to manually sculpt out a terrain using a built in sculpting tool. This will help us generate a terrain from a height texture map by making use out of a displacement tool to generate a mountain.

The lessons will take you through the versitility of landscape texturing methods within UE5 as well. You will learn how to (a) create an automatic landscape texturing material to generate textures on your level, (b) how to add custom painted texturing detail by creating your own landscape material from scratch, and (c) how to add a variation of textures based on height map detail for the mountains.

Atmosphere Building & Camera Composition
‘Unreal Engine 5 Beginners Guide to Building an Environment’ will finish by setting up a sunset for the environment using the dynamic volumetric cloud system. During this stage, we will learn how to adjust our atmosphere and the sun light color absorption to exaggerate the sunset lighting within the 3D environment. We will learn how to effectively position our sun and increase its scale to create a nicely stylized evening scene.
To top it off, we will set up a nice camera composition for the scene and render out a video of the finished result to show off the work we’ve done.

Course Resources & Freebies
The ‘Unreal Engine 5 Beginners Guide to Building an Environment’ resource pack includes 8 unique textures maps to help you set up your own water system and an example texture map of a mountain height map texture.
Join this course and come be part of a game design journey of over 19 hours of learning that will see you go away with a game-ready fantasy game environment full of life and animation.

Check out the free introduction and I am sure you won’t be able to put this course down!

Let’s create something whimsical and full of life this September!

To get you pumped, imagine how well this sunset fantasy scene fits in with your other 3D Tudor projects.

Be creative! Feature your fisherman’s hut riverside environment nearby a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.

You can include your fisherman’s hut environment as part of our ‘Creating a Modular Kitbash in Blender’ course, nearby to your medieval in or tavern by the harbour area based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’ and ‘Blender to Unreal Engine 5’ respectively.

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for

• Beginner 3D modellers and game designers eager to learn how to build a game-ready environment in a game engine
• Enthusiasts of Unreal Engine 5 who want to fast-track their understanding of its new and exciting changes
• Game designers who would like to design a riverside environment overlooking a mountain range for games in Unreal Engine 5

Watch online or Download for Free
[Skillshare] Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor (1080p)

01. Introduction Unreal Engine 5 Begginers Guide to Building an Environment
02. Creating a New UE5 Project
03. Introduction to UE5 Layout
04. Introduction to UE5 Viewport
05. Blocking Out Basic Design
06. Enabling Modeling Mode Plugin and Saving Out Level
07. Using Landscape Tool
08. Sculpting Large Scale Terrain
09. Introduction to Quixel Bridge and Engine Scalability
10. Setting Up Nanite to Build a Bridge
11. Working With Grouped Assets
12. Creating Variations Within Bridge Foundation
13. Breaking Up the Silhouette Of a Bridge
14. Manipulating Quixel Assets as a Whole For the Bridge
15. Adjusting Quixel Asset Materials
16. UV Tiling for the Roof Surface Material
17. Creating Wall Textures Using UV Projections
18. Creating Roof Attachment
19. Colour Correcting for Roof Attachment Textures
20. Setting Up Edges of Our Roofs
21. Modeling Default Meshes
22. Decorating Roof Frame
23. Aligning Rooftop Beams
24. Deforming Rooftop Beams
25. Adjusting Colour on Multiple Material Variables
26. Setting Up The Supports for Our Hut
27. Building Foundation
28. Deforming Wood Supports Using Warp Tools
29. Cutting Out Custom Shapes From Quixel Assets
30. Introduction to Smaller Props
31. Working With Decals And Its Basics
32. Working With Decal Variations
33. Creating Detail Using Decal
34. Setting Up Material Function
35. Setting Up Automatic Landscape Material Base
36. Adjusting Automatic Landscape Material
37. Painting in Custom Terrain Texture Values
38. Adding Rocks Using Foliage Mode
39. Adding Large Rock Clusters Using Single Instances
40. Working With Smaller Chunks Of Rocks
41. Setting Up Tree Foliage Clusters
42. Planting Smaller Tree Clusters Using Foliage Mode
43. Setting Up 3D Plant Foliage From Quixel
44. Adjusting Foliage Colour Values
45. Working With Larger 3D Foliage Plants
46. Fixing Overlapping Grass And Building Smaller Foliage
47. Setting Up Water Mesh
48. Setting Up Waterfall Planes
49. Fixing Water Planes
50. Setting Up Basic Water Material Instance
51. Setting Up Scattering And Absorption Walues Within Water Material
52. Setting Up Basic Caustics
53. Setting Up Water Caustic Parameters
54. Creating Wave Pattern Using Normals
55. Adding Motion to UE5 Water Waves
56. Setting Up Water Normal Parameters
57. Setting Up Water Colour Texture
58. Setting Up Vertex Painting For Water System
59. Making Final Water Base Material Adjustments
60. Setting Up Mesh Planes With Custom Water Instances
61. Setting Up Waterfall Texture Flow
63. Creating Custom Particle Texture Material
64. Setting Up Basic Water Splash Particle System
65. Adding Motion to Water Splash Particle
66. Creating Base For Ground Splash Particle
67. Creating Ground Splash Particle Effect
68. Creating Ripple Effect Material
69. Creating Waterflow Effect
70. Creating Still Water Ripple And Sorting Out Water Vfx
71. Making Use Out Of Created Water
72. Using Still Water Created Effects
73. Creating Terrain Using Heightmap Texture
74. Creating Automatic Material Texture for Terrain
75. Sun Light Setup
76. Working With Sky Atmosphere
77. Setting Up Ambient Lighting And Volumetric Fog
78. Volumetric Clouds
79. Creating Fire Fluid Simulation
80. Working With Fire Fluid Properties
81. Working With Fire Simulation Density
82. Setting Up Fire Ember Niagara Particles
83. Setting Up Light Flicker Blueprint
84. Sculpting Out a Bird Mesh
85. Setting Up Bird Material
86. Vertex Painting Bird Static Mesh
87. Animating Birds Flying Across Horizon
88. Creating Fireflies
89. Adding a Pattern Motion to Our Fireflies
90. Fixing Water Reflection
91. Colour Grading Scene Using Post Process
92. Setting Up Camera and its Composition
93. Rendering Out Our 3D Environment
94. Setting Up Curved River Meshes
Resources.7z
[Skillshare] Unreal Engine 5 Beginners Guide to Building an Environment Course by 3D Tudor_Subtitles.7z

[Udemy] Unreal Engine 5 Beginners Guide to Building an Environment Course (780p)
01. Setting up UE5 Project

01. Introduction

02. Introduction to Unreal Engine 5 Software

01. Introduction to UE5 Layout
02. Introduction to UE5 Viewport

03. Blocking out a Grey box

01. Blocking out Basic Design
02. Enabling Modeling Mode Plugin And Saving out Level

04. Sculpting out Terrain within UE5

01. Using Landscape Tool
02. Sculpting Large Scale Terrain

05. Using Quixel Library

01. Introduction to Quixel Bridge and Engine Scalability

06. Building a Bridge for the Scene

01. Setting up Nanite to Build a Bridge
02. Working with Grouped Assets
03. Creating Variations Within Bridge Foundation
04. Breaking up the Silhouette of a Bridge

07. Adjusting Quixel Assets

01. Manipulating Quixel Assets as a Whole for the Bridge
02. Adjusting Quixel Asset Materials

08. Adding Textures to our 3D Hut

01. UV Tiling for the Roof Surface Material
02. Creating wall textures using UV projections

09. Creating Additional Detail for our Virtual Roof

01. Creating roof attachment
02. Colour Correcting for Roof Attachment Textures
03. Setting up Edges of our Roofs

10. Working with Roof Frames

01. Modeling Default Meshes
02. Decorating Roof Frame
03. Aligning Rooftop Beams

11. Adding Custom Detail to our Roof

01. Deforming Rooftop Beams
02. Adjusting Colour on Multiple Material Variables
03. Setting up The Supports for our Hut

12. Adding 3D Meshes to our Hut Foundation

01. Building Foundation

13. Deforming Quixel 3D Mesh for the Hut

01. Deforming Wood Supports Using Warp Tools
02. Cutting out Custom Shapes from Quixel Assets

14. Adding Smaller Props to our 3D environment

01. Introduction to Smaller Props

15. Applying Surface Decals onto our 3D Environment

01. Working with Decals and its Basics
02. Working With Decal Variations
03. Creating Detail Using Decal

16. Texturing Landscape Environment

01. Setting up Material Function
02. Setting up Automatic Landscape Material Base
03. Adjusting Automatic Landscape Material
04. Painting in Custom Terrain Texture Values

17. Adding Assets as Foliage Actors to our Scene

01. Adding Rocks using Foliage Mode
02. Adding Large Rock Clusters using Single Instances
03. Working with Smaller Chunks of Rocks

18. Adding Vegetation to our Environment

01. Setting up Tree Foliage Clusters
02. Planting Smaller Tree Clusters using Foliage Mode
03. Setting up 3D Plant Foliage from Quixel
04. Adjusting Foliage Colour Values
05. Working with Larger 3D foliage plants
06. Fixing Overlapping Grass and Building Smaller Foliage

19. Creating Water Material

01. Setting up Water Mesh
02. Setting up Water Fall Planes
03. Fixing Water Planes
04. Setting up Basic Water Material Instance

20. Adding Additional Detail to our Water Parameters

01. Setting up Scattering and Absorption Values Within Water Material
02. Setting up Basic Caustics
03. Setting up Water Caustic Parameters

21. Creating Water Waves using Normals

01. Creating Wave Pattern Using Normals
02. Adding Motion to UE5 Water Waves
03. Setting Up Water Normal Parameters

22. Making Additional Detail To our Base Water System

01. Setting up Water Colour Texture
02. Setting up Vertex Painting for Water System
03. Making Final Water Base Material Adjustments

23. Setting up Water for Waterfalls

01. Setting up Water for Waterfalls
02. Setting up Waterfall Texture Flow
03. Applying Waterfall Material Instance

24. Creating Niagara Particles for Water System

01. Creating Custom Particle Texture Material
02. Setting up Basic Water Splash Particle System
03. Adding motion to Water Splash Particle
04. Creating Base for ground splash particle
05. Creating Ground Splash Particle Effect

25. Creating Material With Custom Generated Motion Effects

01. Creating Ripple effect Material
02. Creating waterflow effect
03. Creating Still Water Ripple and Sorting out Water VFX

26. Applying Water VFX to our UE5 Project

01. Making use out of Created Water VFX
02. Using Still Water Created Effects

27. Creating Terrain Using Heightmap Textures

01. Creating Terrain Using Heightmap Texture
02. Creating Automatic Material Texture For Terrain

28. Atmospheric Sky Setup

01. Sun Light Setup
02. Working with Sky Atmosphere
03. Setting up Ambient Lighting and Volumetric Fog
04. Volumetric Clouds

29. Working with Niagara Fluid Simulation System

01. Creating Fire Fluid Simulation
02. Working with Fire Fluid Properties
03. Working with Fire Simulation Density

30. Adding Additional Visuals to our Flames

01. Setting up Fire Ember Niagara Particles
02. Setting up Light Flicker Blueprint

31. Working With organic Sculpting

01. Sculpting out a Bird Mesh

32. Adding Motion to our Flock of Birds

01. Setting up Bird Material
02. Vertex Painting Bird Static Mesh
03. Animating Birds Flying Across Horizon

33. Creating Firefly Niagara Particles for a 3D Environment

01. Creating Fireflies
02. Adding a Pattern Motion to our Fireflies

34. Tweaking Water Colour Values

01. Fixing Water Reflection

35. Colour Grading Using UE5 Postprocess

01. Colour Grading Scene Using Post Process

36. Camera Setup

01. Setting up Camera and its Composition

37. Rendering

01. Rendering out our 3D Environment
02. Bonus Lesson Setting Up Curved River Meshes

[Udemy] Unreal Engine 5 Beginners Guide to Building an Environment_Subtitles.7z


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1 Comments

  1. Hello admin. This course is amazing, the Latin community needs this course …… https://www.udemy.com/course/blueprints-unreal/

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