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The Extra Mile by Pablo Munoz Gomez

Release date:2021

Author:Pablo Munoz Gomez

Skill level:Beginner

Language:English

Exercise files:Yes

Hey guys, this is a character I’ve been developing for a while now and it is the main project for a massive new course that I just released: The Extra Mile – From Zbrush Sculpture to Polished illustration.
Well, it could just be that ‘little extra step that you were missing’ or the ‘additional 15 minutes’ you didn’t even know you needed to complete the artwork. For instance, here are some scenarios:

You have a clear idea of what you want to create but once you reach a point in the process, the following steps are a bit confusing… like what’s next after sculpting in a ‘T-Pose’?
You are a confident sculptor in ZBrush but want to go the extra mile and texture your creations in Substance Painter – great! What would that process look like?
You know that presenting your work shouldn’t take hours but you’re not sure what to do to keep it simple yet effective…
You are quite comfortable with the texturing workflow in Substance Painter but struggle with rendering…
You are well versed in the different workflows but somehow feel that the end result doesn’t have the impact you were hoping for…
You can easily sculpt, texture and render a bunch of passes but everything gets confusing when you need to put them together to create a composition of the image…

Watch online or Download for Free

1 The Fundamentals – Mod 1
00 Welcome to the Course!
01 Course overview and debunking myths
02 Character design essentials
03 Design principles, layout and composition
04 Lighting principles

2 Sculpting – Mod 2
01 Sculpting 01 – Sketching Techniques
02 Design with a story
03 Design as you go approach to sculpt Hard Surfaces
03 Re-Topology in ZBrush
04 Hard Surfaces polishing with Trim and Clip brushes
04 Sculpting Part 1 Primary, secondary and tertiary shapes
05 Hard Surface Re-Topology with Polypaint planning
05 Sculpting Part 2 Creating custom brushes for sculpting
06 Sculpting Part 3 Additional technique for detailing
07 Geometry
08 Quick pose
09 Full body re-topology Time-lapse
10 Full body sculpting details Time-lapse
11 BONUS – Re-Topology single mesh from multiple subtools
12 UPDATE – Hard Surface 01 – Panned approach for modelling Hard Surfaces

11 Hard Surface Update
03 Design as you go approach to sculpt Hard Surfaces
04 Hard Surfaces polishing with Trim and Clip brushes
05 Hard Surface Re-Topology with Polypaint planning
11 BONUS – Re-Topology single mesh from multiple subtools
12 UPDATE – Hard Surface 01 – Panned approach for modelling Hard Surfaces

3 Intro to Rendering – Mod 3
01 Intro to Best Preview Render (BPR)
02 ZBrush Lighting & Materials
03 Rendering a High-Res BPR
04 Intro to Keyshot 8
05 Rendering in Keyshot
06 BONUS – Clay Material Rendering!

4 Texturing – Mod 4
01 Intro to Polypaint
02 Polypaint first pass
03 Polishing and Polypaint HD
04 Posing a character
05 ZBrush BPR Rendering passes
06 Keyshot rendering passes
07 Marmoset Prototyping
08 Full body Polypaint time-lapse
09 Fixing the final pose time-lapse
10 BONUS – Realistic Human Eye

5 Uvs and Maps – Mod 5
01 Intro to UV Mapping
02 Alternative tools for UVs
03 Advanced UV unwrapping
04 Creating maps from ZBrush
05 Finishing the UV mapping Time-lapse
06 BONUS – Tips and tricks for UVs
07 1 – Hard Surface UV Mapping with Rizom UV

6 Advanced texturing – Mod 6
01 Workflow introduction
02 Introduction to Substance Painter
03 Complex texture base
04 Refining the base texture
05 Manual refinements
06 Pattern design and bumps
07 Smart Materials
08 Procedural design
09 Texturing the body Time-lapse
10 BONUS Creating ID maps

UPDATE Hard Surface
01 Baking maps with Marmoset Toolbag 3
02 Metal smart material setup
03 Paint and Rust smart materials
04 Blending smart materials and advanced masking

7 Advanced rendering – Mod 7
01 Marmoset Toolbag 3 Setup
02 Marmoset Rendering
03 Advanced Keyshot Rendering
04 Wrap up and overview
05 BONUS Blender 2.8 scene setup

UPDATE 01 Hard Surface
01 Marmoset Toolbag 3 rendering TIPS and TRICKS

UPDATE 02 Blender and Maverick
01 Intro to Blender rendering tools
02 Blender Eevee scene setup
03 Blender Cycles and rendering passes
04 Intro to Maverick Studio render
05 Maverick scene setup with Polypaint
06 Maverick advanced lighting, PBR and render passes
07 Rendering with Adobe Dimension

8 Compositing – Mod 8
01 Introduction to compositing
02 Compositing Keyshot WIP
03 Compositing the ZBrush BPR passes
04 ZBrush to Keyshot compositing
05 Marmoset Toolbag 3 render and FX
06 Substance Painter to Keyshot Render composition
07 BONUS The ZBrush to Photoshop plugin

UPDATE Hard Surface
1 – Marmoset Reference File WALKTHROUGH

The ‘art’ of living as an artist
01 Industry Expert Advice PART 1
02 Industry Expert Advice PART 2
03 Time Management
04 Developing & Refining Workflows

[3D Concept Artist] The Extra Mile by Pablo Munoz Gomez.7z


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16 Comments

  1. Thank you thank you thank you…… You people(everyone behind this site) are amazing, Love you guys.
    Thank you

  2. hey thank you soo much for this course, I have been waiting for this course in great excitement.
    by any chance did you remove a file from this course.
    file in “8 Compositing – Mod 8” – “UPDATE Hard Surface” – is showing removed.” 01 Marmoset Reference File WALKTHROUGH” this file.

    please check if you can and thanks for the course man.

  3. Crazy !!! thank you !

    This link : 01 Marmoset Reference File WALKTHROUGH displays an error.

    If on occasion you have Pablo’s lesson for Gnomon … I would be the happiest

    thank you ! thank you ! thank you !

  4. Thanks for this course!

    This file is down, can you reupload it:
    8 Compositing – Mod 8 >>> UPDATE Hard Surface >>> 01 Marmoset Reference File WALKTHROUGH

    Thanks!

  5. Sorry I have a questuion…. What is the order of the videos?… many numers one two and three in the modules… and the extra videos… dont know the order…. help me please

  6. Hi there, is the course updated with the last modules? Thanks and keep up the good work you guys have been doing, it’s just mind boggling this site even exists and works. Thanks again

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