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Substance Painter 2018 Essential Training

Substance Painter 2018 Essential Training

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Author:Wes McDermott

Duration:04:22:00

Actual Duration:4h 22m

Release date:2018, September 26

Skill level:Beginner

Language:English

Exercise files:Yes

Course URL:https://www.linkedin.com/learning/substance-painter-2018-essential-training

These days, nearly every industrial visualization and game studio uses Substance Painter, making it the industry standard for texture creation, especially for physically-based rendering (PBR). In this course, Wes McDermott takes a beginner’s look at Substance Painter 2018, walking you through a basic project—texturing a simple game asset. He starts with the basics, showing you how to create a new project and import the model, as well as use the integrated baking system. Next, Wes shows how to work with materials and layers and provides a primer on the brush toolset and smart materials. After you finish tackling the fundamentals, Wes shows you how to fully texturize the asset, working step-by-step through the body, tires, and cabin of the example asset, a front-load tractor. He wraps up by showing you how to create portfolio renders using Iray, the integrated path-tracing renderer in Substance Painter.

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