Draft Punk 4.0 – 3D Modeling for Games (Russian, Eng sub)
Duration:23:59:00
Actual Duration:23h 59m
Release date:2021, May 8
Skill level:Beginner
Language:Russian
Exercise files:Yes
Course URL:https://www.school-xyz.com/draftpunk
The course aims to help you take the first step towards the profession of a 3D modeler. In 6 months, you will learn how to create models for games and deal with the technical part of modeling: all these high-poly, low-poly, sweep and baking.
Who Is The Course For?
- For beginner 3D artists. You will understand the cycle of creating a model from the concept to the final submission. You’ll make useful acquaintances and learn how to model, so you don’t have to redo it later.
- For designers and 2D artists. You will increase your income because they pay more for 3D. Strengthen your portfolio. You will open up new opportunities for creativity and professional growth.
- For indie developers. You will learn how to quickly make simple but expressive models to be less distracted from development and not waste time on asset stores and marketplaces.
What You’ll Learn:
- Create 3D models for games according to the correct algorithm: first form and expressiveness, then sweep, baking, and textures.
- a Better understanding of how to use 3D modeling software (Maya, Blender, Substance Painter, Marmoset Toolbag) and Photoshop.
- To cause a “wow effect” among friends, HR’s and customers with the help of a beautiful presentation, place models on Sketchfab and Artstation.

Curriculum:
Block 1. Introduction to the course
The path of development of a 3D artist and employment in the field.
- How the training program works.
- How to do homework and upload them to Sketchfab.
Block 2. Pipeline — model creation algorithm
What is a pipeline … and why it’s so important to stick to it.
- Pipeline stages. Which ones, how many, and what do you need to know?
- Variations of the pipeline. Different approaches to creating 3D models.
Block 3. Draft sketch of the model
Its features and the creation process.
- What are references? How to search for them, analyze them, and use them.
- What are primitives and proportions, and how to create silhouettes.
- How to color a draft and make it expressive.
- The importance of detail and how damage makes the model more enjoyable.
Block 4. Technical stages of model creation
What is topology, and why is it important? The most common mistakes and how to avoid them.
- Why do we need a detailed high—poly model – high-poly? How to create and what to do with it next.
- Why do we need a lightweight, low—poly model – low-poly? How to create and what to do with it next.
- What is UV scanning, and how to make and optimize it?
- What is baking and how to bake properly in Marmoset Toolbag?
Block 5. Textures
We study the information about the section and consider the files needed to complete the tasks of the block.
- Let’s figure out what PBR is and how to make realistic textures and models of “metals” and “non-metals.”
- We learn how to work with Substance Painter, transfer textures to 3D models, and get acquainted with baking maps.
Block 6. Feed
We will learn how to emphasize the advantages and hide the disadvantages of the model with the help of light, shadow, and composition.
- We understand how to prepare and arrange the work to attract the attention of other modelers, HR’s, and customers.

Channel
Uraaaaaaaaaaaaaaaa
https://drawingamerica.com/courses/will-weston-drawing-hands-and-feet/
Can we get this one? Thanks