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Photogrammetry Course Photoreal 3d With Blender And RealityScan by Gleb Alexandrov, Aidy Burrows

Photogrammetry Course Photoreal 3d With Blender And RealityScan by Gleb Alexandrov, Aidy Burrows

Author:Gleb Alexandrov, Aidy Burrows

Duration:12 hours

Release date:2026, February

Publisher:Creative Shrimp

Skill level:Intermediate

Language:English

Exercise files:Yes

Software:Blender, RealityScan, Gimp, Darktable, Meshroom

Course URL:https://www.creativeshrimp.com/photogrammetry-course

Turn photos into hyper-realistic 3D assets with a complete, free-software photogrammetry pipeline using Blender and RealityScan.

This course is a straight-up, no-nonsense guide to turning a camera into a 3D scanning rig. You’ll learn the entire pipeline, from snapping photos to having a clean, production-ready model in Blender. It’s built around free tools like RealityScan and Blender, so you can get pro results without spending a dime on software.

🎯 What you’ll learn

  • Capture high-quality source photos for photogrammetry.
  • Process scans in RealityScan and Meshroom.
  • Clean up and retopologize raw scans in Blender.
  • Extract tileable PBR materials from real-world surfaces.
  • Build modular 3D environment assets from a single scan.

✅ Requirements

  • Skills: Basic familiarity with Blender’s modeling tools. Some basic photography knowledge.
  • Tools: An entry-level DSLR or mirrorless camera (a smartphone is also possible). A 3-button mouse.
  • Hardware: An NVIDIA GPU with CUDA compute capability for RealityScan and Meshroom.

📝 Description

This isn’t a theory-heavy lecture. It’s over 12 hours of step-by-step tutorials where you’ll actually build stuff. You’ll start by learning the best practices for capturing photos that will actually work for photogrammetry—things like optimal camera settings and shooting patterns for different objects.

Then, you’ll jump straight into the software. The course covers both RealityScan and the open-source Meshroom, so you have options. You’ll learn how to process your photos into a raw 3D scan, then bring it into Blender for cleanup. This is where the real magic happens: you’ll fix holes, rebuild missing geometry, and retopologize the mesh to make it usable in any project.

The advanced section is a beast. You’ll take a raw scan of an abandoned building and break it down into modular assets like bricks, window frames, and roof details. You’ll also learn how to extract tileable PBR materials from surfaces and blend them using heightmaps. By the end, you’ll have a pack of professional, versatile 3D assets ready for any environment.

🧑‍🎓 Who this course is for

  • 3D artists who want to add real-world detail to their environments.
  • Game developers looking to create high-quality, realistic props.
  • Hobbyists who want to learn a professional-grade scanning workflow without expensive software.

🧑‍🏫 About the Author

Gleb Alexandrov and Aidy Burrows are the caffeinated and over-enthusiastic 3D artists behind Creative Shrimp. They’ve spent years perfecting their photogrammetry pipeline, and this course is the result of that experience. They are joined by Eugeny Palamarchuk, their lead photoscanner, who provides the on-the-ground expertise for capturing high-quality sources. Together, they’ve built a reputation for creating practical, no-fluff tutorials that get straight to the point.

🏁 Final Result

  • A portfolio-ready pack of modular 3D environment assets based on a real-world scan.
  • A collection of tileable PBR materials extracted from photographs.
  • A complete, cleaned-up 3D prop ready for use in any project.
Curriculum

📋 Course content

  1. Chapter 1: Best Practices of Photogrammetry
    • Camera Settings and Shooting Patterns
    • Pre-processing RAW Photos in Darktable
  2. Chapter 2: The Basics of Photogrammetry in RealityScan and Blender
    • Full Pipeline from Phone Photos to 3D Prop
  3. Chapter 2b: Full 360° Scanning In-house
    • Turntable and Controlled Lighting Setup
  4. Chapter 2c: Meshroom, 100% Free Workflow
    • Open-Source Photogrammetry with Meshroom
  5. Chapter 3a: Extracting a PBR Material
    • Tileable PBR Materials Workflow in RealityScan, Blender, and Gimp
  6. Chapter 3b: PBR Surfaces Blending Techniques
    • Mixing 2.5D Surfaces Using Heightmaps in Blender
  7. Chapter 4: Advanced 3d Environment Assets Workflow
    • Organizing Large Projects and Pre-processing Sources
    • Extracting Modular Pieces from Raw High-Poly Scans
    • Rebuilding and Restoring Missing Parts in Blender
    • Baking Normals and Displacement Textures
  8. Chapter 5: Advanced Retopology Primer
    • Rebuilding, Reprojecting, and Baking Raw Scans onto Retopologized Meshes
Watch online or Download for Free
Photogrammetry Course Photoreal 3d With Blender And RealityScan by Gleb Alexandrov, Aidy Burrows
NAME
SIZEDURATION
A0 – Introduction
68 MB
A7 – Chapter 7 – Monastery Photoscan
171.6 MB
A8 – Chapter 8 – Bonus Content
209.9 MB
A9 – Chapter 9 – Smartphone LoPoly Truck
636.5 MB

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