A practical, project-driven course that walks you through the entire Adobe Illustrator CC workflow. You’ll start with the interface and basic shapes, then move into typography, color…
Get comfortable with the Substance suite from day one. You’ll learn to navigate the interface, troubleshoot common issues, and build a reliable workflow for generating your very…
This course is a practical, hands-on guide to Adobe InDesign 2025. It’s built for beginners who want to skip the fluff and start creating real projects. You’ll…
A practical, hands-on course for anyone who wants to actually use Adobe Illustrator. You’ll start with the absolute basics—opening the software for the first time—and work your…
This course is a straight shot from zero to publishing your own audiobook. You’ll learn how to pick the right gear, set up a quiet recording space,…
This isn’t just a list of tools—it’s a full-on, no-fluff walkthrough of Photoshop 2025. Julieanne Kost, a Principal Digital Imaging Evangelist at Adobe, cuts through the noise…
This course is all about faking it—in the best way possible. Instead of wrestling with heavy DOP simulations, you’ll learn how to build convincing liquid effects like…
Solver Madness is a hands-on Houdini course that teaches you how to build sophisticated dynamic effects by chaining, layering, and combining simulations. You’ll work with SOP solvers,…
This course is all about taking control of cloth in Houdini. Instead of just hitting simulate and hoping for the best, you’ll learn the specific nodes and…
Attributes are the backbone of every Houdini project. If you’ve ever felt lost staring at the geometry spreadsheet or confused about why your VEX snippet isn’t working,…
This course is for intermediate programmers who want to understand what happens under the hood of game engines like Unity or Unreal. You’ll build a complete 3D…
This course is a straight-to-the-point technical session on getting real scientific data into Houdini. You’ll work with formats like Geo/Bgeo, OpenVDB, and trickier ones like Adaptive Mesh…











